Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

View Stats:
Nikanuur Apr 30, 2024 @ 3:17am
Reticle suddenly jerks during the aim
I aim, press the focus to slow the time, move the reticle at the "normal speed" to get the animal's part inside, and then, suddenly, the reticle snaps / jerks as if the joystick axis' were working 5x faster, resulting in me completely missing the whole animal.

It has happened several times so far. I don't think I was hit at that time, which would've explained snapping in some other direction but not the sudden rush of speed in the same direction I had been moving the reticle!

Have you had this experience too? How do I remedy it?
Last edited by Nikanuur; Apr 30, 2024 @ 7:42am
< >
Showing 1-9 of 9 comments
Hydra_360ci Apr 30, 2024 @ 6:45am 
I only have this game on the Playstation. But on a DualShock controller the game default to the motion aim. And motion Aim does wierd stuff. I just end up disabling the feature.
Last edited by Hydra_360ci; Apr 30, 2024 @ 6:48am
TheAspieFox Apr 30, 2024 @ 7:31am 
I've had this happen numerous times; thought maybe it was a 'me' issue in over-compensating my aim. Using Xbox One controller wired to PC.

My workaround, once I saw the pattern, was to simply let go of the analog stick the moment I intended to loose my arrow(s).

It's almost as annoying as humans/machines juking a lot *just as* you go to make your shot, causing you to miss. Aggravating for 'wasting' expensive ammo in particular.
Nikanuur Mar 28 @ 11:49am 
We are probably not talking about the same thing.
If you let go of the left stick, Aloy cancels shooting.

I've returned to the game after some time, and damn, man, it's still happening.

I tested it towards the empty sky. Sometimes it jerks like 1/10 of the screen even if I move the stick just a little, sometimes it moves just a little, like 1/30 of the screen, if I move the stick almost all it's way.

It doesn't happen "all the time" say, 5 attempts to align the aim just a little bit out of 15 travel completely pass the whole creature and then some.

It's infuriating. Makes the aiming at creatures' parts a wild guess :/
Last edited by Nikanuur; Mar 29 @ 8:40am
Nikanuur Mar 28 @ 11:50am 
fyi, I have every aim-assist off, motiong blur 0, game runs otherwise fine on 50-70FPS or so.
record a video, all i can come up with is maybe you have too large a dead zone
are you using a ps5 controller.. (explains a lots) m8
Nikanuur Mar 29 @ 8:32am 
Originally posted by Magic Tofu Cat:
are you using a ps5 controller.. (explains a lots) m8
An XBOX controller connected through wire.

Fyi, I changed vsync to off and even though the game became ever-so-slightly more choppy overall, the sudden aim-jerk thing has quite alleviated.
Last edited by Nikanuur; Mar 29 @ 8:33am
Nikanuur Mar 29 @ 8:38am 
Originally posted by GRUNDLESTILTSKIN:
record a video, all i can come up with is maybe you have too large a dead zone
Oki, will do. And thanks for reacting, but it's likely not this thing.
1. It doesn't happen in any other game, and I play action games a lot. E.g. latest GoW where precise aiming is important, too (some skills are even called Precision Strikes). Never happened there.
2. The "erroneous aiming" sometimes happens even if I move the stick just a little more then little. And then, in other instances, I deliberately jerk the stick all the way through and the aim reticle moves actually even slightly less then the said jerk.
Last edited by Nikanuur; Mar 29 @ 8:38am
Originally posted by Nikanuur:
Originally posted by GRUNDLESTILTSKIN:
record a video, all i can come up with is maybe you have too large a dead zone
Oki, will do. And thanks for reacting, but it's likely not this thing.
1. It doesn't happen in any other game, and I play action games a lot. E.g. latest GoW where precise aiming is important, too (some skills are even called Precision Strikes). Never happened there.
2. The "erroneous aiming" sometimes happens even if I move the stick just a little more then little. And then, in other instances, I deliberately jerk the stick all the way through and the aim reticle moves actually even slightly less then the said jerk.

monitor max refresh, gpu info needed to direct you to the settings.

Vsync at 60 is too much input latency. Cap your frames. 3 frames below your monitors max refresh rate, turn on adaptive sync, vrr, gsync, freesync.

so for 60hz monitor, the law can be ignored cap at 59hz run adapative, vrr, gysn, freesync
90hz cap at 87
100hz cap at 97
120hz cap at 117
144hz cap at 141

the under limit is to allow overshoot without you seeing the tear!
when capping and using adaptive sync technologies, do not use VSYNC
Last edited by GRUNDLESTILTSKIN; Mar 29 @ 10:49am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 30, 2024 @ 3:17am
Posts: 9