Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My workaround, once I saw the pattern, was to simply let go of the analog stick the moment I intended to loose my arrow(s).
It's almost as annoying as humans/machines juking a lot *just as* you go to make your shot, causing you to miss. Aggravating for 'wasting' expensive ammo in particular.
If you let go of the left stick, Aloy cancels shooting.
I've returned to the game after some time, and damn, man, it's still happening.
I tested it towards the empty sky. Sometimes it jerks like 1/10 of the screen even if I move the stick just a little, sometimes it moves just a little, like 1/30 of the screen, if I move the stick almost all it's way.
It doesn't happen "all the time" say, 5 attempts to align the aim just a little bit out of 15 travel completely pass the whole creature and then some.
It's infuriating. Makes the aiming at creatures' parts a wild guess :/
Fyi, I changed vsync to off and even though the game became ever-so-slightly more choppy overall, the sudden aim-jerk thing has quite alleviated.
1. It doesn't happen in any other game, and I play action games a lot. E.g. latest GoW where precise aiming is important, too (some skills are even called Precision Strikes). Never happened there.
2. The "erroneous aiming" sometimes happens even if I move the stick just a little more then little. And then, in other instances, I deliberately jerk the stick all the way through and the aim reticle moves actually even slightly less then the said jerk.
monitor max refresh, gpu info needed to direct you to the settings.
Vsync at 60 is too much input latency. Cap your frames. 3 frames below your monitors max refresh rate, turn on adaptive sync, vrr, gsync, freesync.
so for 60hz monitor, the law can be ignored cap at 59hz run adapative, vrr, gysn, freesync
90hz cap at 87
100hz cap at 97
120hz cap at 117
144hz cap at 141
the under limit is to allow overshoot without you seeing the tear!
when capping and using adaptive sync technologies, do not use VSYNC