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Laporkan kesalahan penerjemahan
Though gamers still managed to break the game via a duplication glitch.
Though more girl NPC were prettier.... in the first game.
All the girls in this one look like that black girl that made movies in the 70's and 80's what's her face... OH..yeah... Grace Jones.
Because how she behaves at the start of the game contradicts how she behaves when we last saw her and no solid reason is ever given. The writing for forbidden west is generally subpar with occasional moments of okayness.
Regarding the final TBS boss, recall that the Horus was not an offensive machine that decimated the world all by itself, but instead was a massive mobile support system for the offensive machines. They did mainly repair and some fabrication. This was well-documented in HZD. The Scarabs (Corruptors) and Khopeshes (Death Bringers) were the principal offensive units. Londra had already enabled the Horus fabrication systems to build his spaceship, and so was familiar enough with it to also engage its arms and a few weapons. But he was not a pro operator, as can be heard as he mumbles about managing the beast while Aloy crawl;s through its innards.
Like all the machines and in particular the Khopesh, the Horus had an Achilles heel that even less tech-advanced weapons could target. although to be fair Aloy's arsenal is pretty damn high tech even if not using the Zenith weapon, with elemental and explosive payloads and more. As did the Eclipse forces, Londra let his conceit and arrogance lead him to believe no "primitives" could harm him, and it was his downfall.
The HFW main story I found well implemented, a little wordy at times but that only felt overdone in my first NG+. I thought the Zeniths were handled just right, enough exposure to set their role in the story, but what more can you do with what appear to be invulnerable foes? As the story unfolds it becomes clear why they are a background threat -- they are pursuing their own agenda and don't feel the tribes are a threat, so they ignore them. The scuffle with Erik seemed more contrived in terms of the set pieces and combat goals than most other "boss" fights in either game, but in many ways it was not much different than a number of the HZD fights including the finale -- Aloy dodging and shooting while facing overwhelming odds, and barely escaping with her life. It's what she does. And taking advantage of the environment is a mainstay tactic in both games.
I like the changes in Aloy's character. Yes, she is more abrasive, occasionally dismissive (but for the best of reasons) and at times even more sarcastic, but remember she's spent months in a fruitless search for a world-saving solution and is likely more that a little stressed by it all. Messiah complexes can do that. Cut her some slack. And be honest, would the complainers about the changes be as vocal about it if the main character was male? I doubt it. Aloy is a strong, proud, and uppity woman, and a lot of guys seem threatened by that. Too bad.
Hard not to ROFL.
I'd say she's not abrasive enough. Most of the people she meets are at best not helping at all, and some are downright sabotaging her efforts.
She does come off as much less willing to put up with uber-passive attitudes like the Utaru chorus' fatalism or Sylens' warmongering machinations, yet still has a core empathy that sustains her drive to find solutions and keeps her caring for her friends, allies, and the world in general. This contributes to her ability to think around the edges of problems to come up with viable answers.
As for the attitude change.. that's on the voice director.