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That is what horizon is. Its not a custom story about the player and their character - so it is up to everyone if they want to play a game about aloys story, or if they do not - in the end.
But on my 2nd playthrough, I'm back to my original opinion, that is just too far out of character for the highly independent and introverted Aloy to be someone so suddenly upfront and overeager about her romantic feelings. There is a very clear disconnect between Aloy of the main story and Aloy of Burning Shores.
IMO, this plotline serves as an attempt at fan service. Seyka was not written to be her own character so much as she was written solely to be Aloy's love interest. I really don't think we'll be seeing much of Seyka, if at all, in the next game.
The relationship between Seyka and Aloy develops throughout the story, and they share a lot in common. I don't feel it's forced and I think it's rather sweet that Aloy comes out of her shell more and are comfortable enough to have an option to face it.
I don't feel it being forcefully added or need more developing. I personally hate stories where the creators try to keep people "in suspence" with the painfully obvious, then add it as a "shocking revelation" after a long time. Aloy meeting Seyka and grows fond of her fits perfectly in the span of a DLC.
Seems like you missed out entire Aloy's character developement that happened over course of HFW, and her gradual change of attidute towards people.
Fast recap for ya:
-she goes like "me and me alone" up to Death's Door, where she'd die weren't Varl follow her against her wishes;
-after this point, and restoring GAIA, she let a close inner circle of friends form around her;
-when she rescues Beta, she start to have deep troubles of Beta not being exacly like her, issue that is prevalent over course of game up to Cauldron GEMINI
-just before GEMINI she comes to conclusion that she cannot meansure others only by comparison to herself, neither should she do compare herself to Sobek
-this leds her to accept Beta as sister, and leds her to view people from different angle
-then, Varl dies, Beta get kidnapped, and Aloy barely survives thank to Tilda
-afterwards, she gets a new resolve and motivation to not only save Beta, but also to start actually teamworking instead of keeping people at arm's distance
-then, after Beta is rescued, they learn about Nemesis, and this also lead to Aloy's insight about things, and makes her finally embrace idea of working with people
Then, in Burning Shores:
-when Aloy meets Seyka, she is still conflicted between "go alone, allign with people only to further Mission" and "be open about everything"
-Seyka herself somewhat shares Aloy's character traits and situation regarding tribal indentity, which makes Aloy look at her as a kindred spirit, or soulmate
-both are intrigued with each other from very beginning
-Seyka is terrible lonely due to events concerning her tribal position, and Aloy only recently started to let herself to actually feel emotions instead of suppressing them
-they both have to rely on each other to achive their objectives, and see each other as hope for actually positive outcome of stuff
-they share quite a few emotional intense experiences (search for Seyka's sister, ambush at defensive turret, fight against brainwashed Quen at Londra's bunker, discovery at Pangea Park and fight there to save Kina, and final fight against Horus), that binds them together
In the end, Aloy's find in Seyka someone very like herself (and thats usually how loves start), while Seyka finds in Aloy someone who not only accepted her as she is (and praised her for that), but also person, who brought her hope and stood side to side with her when she was alone (which is also good starting point for love). They have chemistry with each other (look how they react to touch of one another when they are shaking hands in cutscenes), and they both sort things regarding them over time (if you go sit with Varl after each Burning Shore main quest, Aloy will confess that she have feelings toward Seyka which she try to sort out). And this can be addressed in choice in final quest finale - both Heart and Brain answers are fully plausible when you consider Aloy's character, and it's up to you to decide whenever you view her developement sufficent to actually make that kiss, or that she still needs time.
And I strongly disagree that Seyka was made purely as Aloy's romantic interest. If anything, she's more like an more aggresive, openly discontent and actually acting Alva, or Ikrie from Frozen Wilds.
I don't even like normal romance in games.. 'cause it's gringy as hell. But gay just to be edgy.. is 1000 times worse.
Just choose no. No shock, no catering, no "gringy", no gay, no edge.
P.S. just because its gay doesn't mean it's 'pandering' or 'forced' it's just two people in love, nothing else to it