Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Sinophile Apr 26, 2024 @ 11:00am
How do I beat slitherfang in the Arena?
I get a bunch of weapons I don't know what to do with, and it seems like it doesn'\t have elementa; weaknesses to any of them. I am not sure which is less fun, the Arena, or the melee pits. I don't get why there are so many melee pits when melee is borderline useless in this game.
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Showing 1-15 of 19 comments
TH3R4BB!T Apr 26, 2024 @ 11:06am 
Difficulty > Story, beat it, and put setting back to what you like
MancSoulja Apr 26, 2024 @ 11:13am 
Originally posted by Sinophile:
I get a bunch of weapons I don't know what to do with, and it seems like it doesn'\t have elementa; weaknesses to any of them. I am not sure which is less fun, the Arena, or the melee pits. I don't get why there are so many melee pits when melee is borderline useless in this game.

There's like 4 melee pits and they take like 10 minutes each...
Helifax Apr 26, 2024 @ 11:41am 
Skill check... If you don't know how to beat that Arena... it means you don't know how to use those weapons and abilities yet :)
You can either search Youtube or figure out how to use the weapons at your disposal to bring it down ;) (It also depends on the Game Difficulty... above Normal you really need to know what you are doing and have properly upgraded Gear & Weapons. So, stick with Normal or Easy/Story).
The Tempted Man Apr 26, 2024 @ 11:45am 
HIT IT SON. HARD.
Evilsod Apr 26, 2024 @ 11:51am 
I have no idea what 'state' you're expected to be in when you try it. After multiple attempts at the first tier of challenges, I only managed the first 2, it felt like my equipment for VH wasn't up to scratch.
The Slitherfang, christ knows how, but I managed to beat that one with like, 3 seconds to spare on my first attempt. Not even sure how tbh.

So I started trying to cheese stuff with traps. That was when I discovered the traps were exceptionally buggy.

In the end, I set the difficulty to Story and steamrolled the whole thing in about 30 minutes.
Arena is a great idea... but a crap execution.
maul Apr 26, 2024 @ 11:59am 
Originally posted by Evilsod:
I have no idea what 'state' you're expected to be in when you try it. After multiple attempts at the first tier of challenges, I only managed the first 2, it felt like my equipment for VH wasn't up to scratch.
The Slitherfang, christ knows how, but I managed to beat that one with like, 3 seconds to spare on my first attempt. Not even sure how tbh.

So I started trying to cheese stuff with traps. That was when I discovered the traps were exceptionally buggy.

In the end, I set the difficulty to Story and steamrolled the whole thing in about 30 minutes.
Arena is a great idea... but a crap execution.

The fact that is costs shards is another baffling decision. Like, you're already jamming it up our asses with this totally unbalanced, time-limited chaotic dreck (especially on higher difficulties), but we have to pay for the pleasure of it as well? Maybe I'd be more apt to ram my head up against the wall and grind through some of it on VH if I didn't have to bleed so many shards in the process.

But then again, there's so much grinding afterwards with the legendaries anyway that it really is just a total waste of time. Get what you need, then get out.
Last edited by maul; Apr 26, 2024 @ 12:00pm
Evilsod Apr 26, 2024 @ 12:02pm 
Indeed. The shard cost is a bit of a kick in the nuts.
I find myself in CONSTANT need of shards. Upgrading legendary weapons/outfits (you know, so you aren't just a one-trick pony) is incredibly expensive.

It encourages you to save first, try it a bunch of times, then reset. That's also not good for gameplay.
Paraleo Apr 26, 2024 @ 12:10pm 
@evilsod probably this is an advanced look on the upgrade scheme for the upcoming mmo that i read is in the works xD.
maul Apr 26, 2024 @ 12:13pm 
Originally posted by Evilsod:
Indeed. The shard cost is a bit of a kick in the nuts.
I find myself in CONSTANT need of shards. Upgrading legendary weapons/outfits (you know, so you aren't just a one-trick pony) is incredibly expensive.

It encourages you to save first, try it a bunch of times, then reset. That's also not good for gameplay.

Yep, right now I'm very low on shards because I've been consistently upgrading things. So I'd be forced to go seriously grind for shards or save scum the arena, and I'm not remotely interested in that.

At least the grinding for parts can be enjoyable, and you always get something back for what you put in even if you don't get the exact part you need.
Hydra_360ci Apr 26, 2024 @ 12:17pm 
lol... I guess the melee pits was added so the melee would have a main purpose.
Sinophile Apr 26, 2024 @ 3:39pm 
Originally posted by Evilsod:
Indeed. The shard cost is a bit of a kick in the nuts.
I find myself in CONSTANT need of shards. Upgrading legendary weapons/outfits (you know, so you aren't just a one-trick pony) is incredibly expensive.

It encourages you to save first, try it a bunch of times, then reset. That's also not good for gameplay.
I have 30K shards and I've spent maybe 5K throughout the entire game. Some one equipment upgrades, others on echo shells.



Originally posted by Hydra_360ci:
lol... I guess the melee pits was added so the melee would have a main purpose.
I find it incredibly tedious. Gotham Knights equivalent to melee pits were a lot more tolerable.
[TOG]asmodai Apr 28, 2024 @ 4:18pm 
Originally posted by Sinophile:
I get a bunch of weapons I don't know what to do with, and it seems like it doesn'\t have elementa; weaknesses to any of them. I am not sure which is less fun, the Arena, or the melee pits. I don't get why there are so many melee pits when melee is borderline useless in this game.

Make sure you've unlocked the ability to craft advanced traps. Craft 3 advanced purge water traps, drop in to the arena, smoke bomb and place 3 traps. Backup and the snake will spot you and charge, getting drenched. Use frost light arrows to freeze (purgewater reduces resists to elemental), then use the disc thrower on the middle of the snake (bit touching the ground) which will knock it down. Take out the sacs to disable long range attacks, then refresh the freeze and use the discs to knock it down again. Rinse repeat until snake is dead.

The big problems are the electric tail ranged attack (slide/dodge to avoid) and the snake setting off the traps with a ranged attack (big loss of initial dmg spike). The earth burrow is easy enough to dodge and once you've popped the venom/purge sacs, it becomes a lot easier.

Also, discs do crap dmg unless you're catching them properly (when you catch discs, the next throw does more dmg up till the 3rd catch at which point it will explode on impact doing max dmg), so practice catching discs. The disc will generally bounce to the direction you're moving (left or right) when you throw it.

Hope this helps.
Majestic Apr 28, 2024 @ 4:20pm 
Originally posted by TH3 SU!C!D4L R4BB!T:
Difficulty > Story, beat it, and put setting back to what you like

Yeah I did this without feeling ashamed about it. Just wanted the swanky (carja elite) outfit for transmog and be done with it. Such a waste of time otherwise.

Carja Trapper elite + Carja Hawk facepaint. Aloy actually looks half presentable that way.
Last edited by Majestic; Apr 28, 2024 @ 4:21pm
nas360 Apr 29, 2024 @ 10:51am 
To beat the Slitherfang just use the Shredder guantlet and keep hitting it's body and try catching the disc when it comes back. The shredder bounces around it's body hitting it multiple times. If you get caught in a corner throw a smoke bomb and escape.

Also to prevent wasting shards, do a manual save before you start any fight and reload the save if you lose.
Last edited by nas360; Apr 29, 2024 @ 10:54am
TasmańskiZwierz Apr 29, 2024 @ 11:43am 
Arena challenges are oriented towards mastering game mechanics, particulary regarding elemental comboes, igniting and exploding canisters, etc..

In Siltherfang's case, there are three key mechanics to exploit with providen gear.

First: Freezing, that had to be stacked with arrows; Siltherfang is vurnable to frost, so it stacks fast - and in Frozen state it is very vulnerabie for shredders and arrows.

Second: acid, which can be thrice stacked by igniting canisters and then by arrows; somewhat similar to Frost, but with highter armor plates vulnerability at expense of lower bonuses on Impact damage - it works well with explosive javelins.

Finally: plasma; you are given Boltblaster with plasma bolts, that can be unloaded in rapid pace at main body; they will not only do nice damage on their own due to Siltherfang's vulnerability, but also give you chance to ignite Glowblast canisters AND trigger elemental reaction with quite powerfull explosion after it wears off (assuming that you can pack enough damage to fully load the bar).

To maximize damage output, try targeting weakspots while Siltherfang is Frozen, and tear armor plates and follow up with javelins when it's Corroding. Plasma bolts barrage is good in-between, especially from close-up. If you have troubles with keeping distance, don't be shy to use Staggerbeams tripwire.
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Date Posted: Apr 26, 2024 @ 11:00am
Posts: 19