Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DLSS (Deep Learning Super Sampling) is an upscaling technology; it will downscale your resolution and "reconstruct" it to a higher one (i.e. If you use DLSS for 1080p, the game will actually render at 720p (or lower) and then be upscaled to 1080p resolution; ultimately netting improved performance (to varying degrees) at the expense of some visual fidelity.
DLAA (Deep Learning Anti-Aliasing) is a type of anti-alias, as the name implies (mitigating "jagged edges" for pixels). It actually tends to work better in some cases than SMAA or TAA; in my experience for 1080p it's the sharpest quality option outside of using no Anti-Aliasing at all. It doesn't up/downscale the image, but rather uses AI tech to try and sharpen and smooth the existing image at native resolution. Not dissimilar from if you were to throw any old image into an "AI Enhancer" online to get an overall higher-quality result while also removing a lot of blur and jaggy (this is most notable on scanned-in old-timey photos). I happen to have an actual example of this in action: https://imgur.com/a/PM7TanB . Disclaimer too, the image WAS upscaled after-the-fact of AI Sharpening/cleanup.
DSR (Dynamic Scale Resolution) is effectively DLSS in reverse; using the same example, it will take the 1080p image and instaed scale THAT up to 1440p/4K and then shrink it back down to the 1080p resolution; theoretically giving you higher graphical fidelity at the cost of performance.
TBH, given your hardware and target resolution/FPS, you should be just fine using DLAA only. You could try DLSS too but your image may result in unwanted blur; obviously you can just play around with the various settings in realtime and see what you like the best.
Also it's probably not very useful in HFW as it already has high resolution graphics but it can make older game such as Zero Dawn look a lot better with minimal performance impact. It's especially useful in older games that use TAA that's kind of blurry because you can turn TAA down or even off and still get good anti aliasing
It's not so much trying to spit out a 4K image, so much as it's taking that 4K resolution and crunching it down to 1440p as best it can.
It would be like if you were to take a doodle somebody did; you trace that doodle onto a larger canvas, and add details in yourself to try and make it look crisper/better, then re-trace the traced doodle (with details and all) onto another canvas of the same size as the original -- the purpose and point being to have that same doodle that was originally made, but with more detail, since it was recreated on a larger canvas where more detail can be added.
Ah, for the days when you just popped a CD into a console lol
For all intents and purposes, you CAN utilize games on PC "out of the box" all the same with basic presets, or not touching anything at all if you're really so inclined. As far as DSR/DLSS/DLAA/XESS goes and all, you don't NEED to utilize them either; same with Freesync/GSYNC/VSYNC.
But half the joy and fun in PC is customization, which console simply does not have. Playing around with settings and values until you find something you like.
IMO, seems redundant to have DSR+DLSS, at that point it's just playing at native resolution/FPS with extra steps. Lol.
Ideally you should cap the FPS to whatever the refresh rate of your monitor is (unless you're playing something competitive), without the use of VSYNC/GSYNC/FREESYNC, to prevent screentearing. But, yes, capping to 60, 90, 120, etc... any number within what you know the game can actually pull off, will net more stable performance -- less (or even no) lag, stutter, latency, frametime inconsistency, etc... With the added bonus of keeping temperatures in check (especially for a laptop this is useful and wanted)