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Edit: I bet when I get to Ultra Hard it'll be more tactical for sure.
This is sarcasm
Beginning was a lil' rough, but once I even got some blues with elemental variety and a purple bow with Clawstrider, it became a breeze (Normal so far).
Personally I think that the bigger issue is the way that damage scales up. In Zero Dawn getting higher tier bows expanded your ammo options but (except for the Banuk bows) the only damage increase came from having more coil slots. Compare that to Forbidden west where higher tier weapons have higher damage even before you upgrade them.
Ultra Hard enemies have 3 times the health, spot you very quickly, and have high resistence to tear, knockdown, and elemental damage. I wish you luck.
When you start with green weapons and green armour the geme Is somewhat difficult, but as soon as you can afford purple armour and weapons (I bought them at level 25) the gameplay changes.
I don't say that it's too easy, I say that a single bow is all you need.
I think gameplay is superior in HFW, but that HZD is the better game. I guess mileage varies by player, as the old saying goes.
100%
With a purple sharpshot bow you can 1 hit all most every thing and 6 hit the big boys
no need to switch out to another weapon cos it has fast fire for close range.
Or
could just go close range and run around close combat with a purple warrior bow with no need to switch out.
HZD I had to use a good selection of weapons, made sure I had fire freeze and acid on me at all times. and even had to plan ahead and make good use of traps.
These are end game weapons thou and they should kick ass.
Aloy is just to tough now with some massive passive boosts if you spend some time exploring and levelling you find out pretty quickly that the game difficulty needs to be turned up.
SO will have to go back and play the HZD again.
I hope Sony / Nixxies can make Horizon 3 come to PC quicker thou.
Microsoft should have made this part of thier deal when they brought Activision / Blizzard
if Sony want Call of Duty we want day 1 access to their game's LOL
I'd completely agree with this. HZD surpasses HFW as a game for me, but the actual gameplay is deeper in HFW.
HZD felt so much more clearly defined in that respect. Right now I'm level 28, with mostly blue or green weapons, and an absolutely wild selection of weapons in my inventory. Elemental applications are all over the place because there are so many variations. Need shock or acid? Wait, I have a Warrior Bow for that. Fire? Got a second Hunter's Bow for that. Frost? Sorry, I'd have to start swapping weapons around for that.
It wouldn't be so bad if buying/upgrading so many different weapons didn't become almost impossible to stay on top of, so you can end up being a jack of all trades or a master of some. It's as though they wanted you to swap around weapons to suit specific encounters, which would be great, if the game had Loadouts.
It's almost not worth it to upgrade anything but the purple/orange. Sure one or two levels on the others cause it's cheap, otherwise not really. If you're doing side quests and such on first playthrough you're probably already in a place to get purples by the time hard mobs come out.