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A simpler option could be a single key to press that then lets you flip through the tools with mousewheelup/mousewheeldown, which I was quickly begging for after my pouches were full.
There's no way to use a "wheel" for that, there's too many possibilities, and it'd be awful to navigate a wheel of more than 15 items with a controller-stick...
Also a separate key for switching alt weapon mode
I know that's an option but that is not useful if you don't want to lose the ability to flip through your weapons with the mouse wheel too.
I noticed aim assist could be killed via that option too, I didn't check the rest. You will waste a lot of arrows trying to kill the smallest critters while hunting for bones if you turn it off though lol.
If it were possibly to separate the "previous/next tool" binding from "previous/next bodypart" then yeah I'd bind it to the wheel.
Yep, I've noticed as much so turned it back on :D
Especially since there already is a "threshold" you have to pass to move your focus away from a machine.
You're rigth there is a threshold, but even if you don't cross that threshold the reticle can move enough that you lose the focus (like I said, when a machine is far enough away) for a split second and you have to go through the body parts again.
Having categories would help.
For example: I don't need my fast travel pack in the middle of combat, nor am I going to call my mount at that time. Thus, let me put those into a "out of combat" category. So when I have the "in combat" category selected, they don't even show up when cycling through.