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1. open control panel, disable shader cache,reboot
2. disk c > users > [username] > locallow > nvidia > [don't remember folder name] > dxcache > delete everything here
3. right click on disk c > disk cleanup > select directx shader cache > ok
4. enable shader cache in control panel, reboot
Now open the game, it will recompile main shaders at first launch and finish compiling while you're playing.Better do NOT close the game until it finishes compiling.You can check it by using any 3rd party monitoring software like RTSS.When your CPU stops hitting close 70-90% and stays at low usage for a while it's safe to say all main shaders are cached at this point
I am using the latest driver from Nvidia: 552.12. Shader Cache Size is on Driver Default.
For Nvidia the DirectX shader cache location changed a little while ago with the newest drivers :
%localappData%\D3DSCache
which is used for very little these days.
You're not correct, the folders I gave are for the DirectX shader caches actually used by the respective companies drivers mentioned for games and applications. You can see the folders fill up as you start new games, and the games having to rebuild their cache after you clear the folder.
You were too quick to reply for me to get my edit in before you saw my post, but the Windows Disc Clean tool only clears %localappData%\D3DSCache , which is barely used for anything any more, though 128k of files are created there on starting Forbidden West, wiping that folder does not cause the game to rebuild the 134MB+ shader cache the game uses that is located in the nvidia folder mentioned earlier.
anyway, its pretty pointless deleting the shader cache. If there are hash invalidation, new files will be created or old ones replaced.
So basically don't worry about changing it.