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Laporkan kesalahan penerjemahan
Hunter bows are fine for beginners but for endgame Min-Maxing they are terrible.
Doesnt come close to the damage potential of a Low Life 80% crit chance Sharpshot build. Double notch is a noob trap, its not double damage and the 2nd arrow barely hits weak spots at range. You want to play on Ultra Hard without losing your mind. Focus shot with Chain burst is your best friend.
Ahhhh, with min-maxing builds it whole different story. Was never a fan of theorycrafting thou. In my experiences from other games such builds work well in perfect conditions, but start to fail off fast when something goes wrong in real combat scenario. Good thing nevertheless, but waaaaaaay too sweaty for me.
Nope... alot of people dont understand how damage works in this game. Sharpshot bows do 100% more damage with critical hits without any mods.
And if people are worried about resource managament... use warrior bow with Spread shot.
Only reason to use Hunter bows on higher diffulty is to farm components. They ahve terrible impact damage, terrible crit damage.
Even with Advanced Arrows, thou? Regular hunter arrows sucks, thats for sure, but Advanced Hunter Arrow have comparable impact and tear damage to regular sharpshooter ones, trading off range and maybe crit damage (don't really have head for numbers in those cases) for much faster rate of fire.
Regarding resource management, I was reffering specifficaly to Advanced Precision Arrows, as they require Volatile Sludge to craft, due to that one is not so easy to come by and have low resource pouch limit before being sent to stash.
Like I said....Hunter bows are only good for component farming bc of tear damage. Outside of that you can use Warrior Bows for resource managememt bc they do 75% more crit damage over hunter bows.
I get they wanted hunter bows to be a jack of all trades but they really off a cliff and simply do not scale for higher difficulties. Enemies for example on Ultra hard have triple the health as normal. Hunter bows are basically tickling them.
Another thing to consider: rather than targeting a machine's weak points right away, try taking out its legs first. Knockdowns allow you to set up big damage and give you a bit of time to breathe in 1v1 fights and take an enemy completely out of the fight for a time in horde fights. Sometimes max damage isn't necessarily the play.
Getting the "quest component" off the Apex'es is almost impossible. It 99% get destroyed before it even start to come lose no matter what you shoot, it being warrior bows, shredders pikes or the disc thingy, hunter bows. This even With so called easy loot on. (pointless option, it was off almost as fast as i turned it on)
I cant stand the "upgrade" system in this game. Tedious pointless grind.
Except it all works EXACLY as in Zero Dawn, just with few new more elements added to bring in more depth.
Plasma is okay too I guess but doesn't do anything to make getting your damage off easier. Rope Casters are great but the more end game the better. If you're using a hunter bow try using knock down shot on the legs too, might take more shots against something as big as a thunder jaw depending on your bow but might be extremely helpful.