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Horizon 3 will be barbarian in space to defend the AI.
If you've played zero dawn you should be able to understand the rest of the world and the lore. Most characters are stone age or at best medieval primitives, no wonder there isn't much to like about them. It gets a bit better later in the story.
Technically they are Iron Age+, since all tribes know how to work metal ;)
But then, you have Oseram, who are clearly in early industrial age.
However after playing it (finished 10 our 14 main missions) the story feels mediocre.
Game tries hard to hype up the new main villains (Far Zenith) and how much of a threat they are, but considering they have 0 presense in the gameplay outside the main missions it they don't add much to the story.
I thought they mostly adapted technology from "the old ones" as opposed to inventing much of their own. In most other games I had an easier time telling the other groups apart. For example, in Fallout 4(which is arguably closest to Horizon in terms of storyline and gameplay) , you had The institute, the railroad, the Brotherhood of steel, and the Minutemen. They all had clearly defined agendas and were easy to tell apart. You had other groups such as ghouls and super mutants.
In Horizon, you have three tribes whose main difference is the type of biome they live in. Also, a crazy lady whose motives are unclear.
I honestly wished they would make an Enduring Freedom prequel that could be a Halo Reach type experience. I havent really been invested in a narrative like this since Cyberpunk and Mass Effect.
This game is necessarily less focused. It has more ground to cover, narratively, though to less overall effect. For one thing, the key revelations regarding Far Zenith and, eventually, Nemesis don't have anything near the same punch as the revelations of the Faro Plague, Zero Dawn, Enduring Victory and the extinction signal, and the fate of Elizabet Sobek. (I replayed it recently, and once again had a lump in my throat when Aloy visited Sobek Ranch in the epilogue.)
The middle part of the game is a too-familiar three-extended-fetch-quests structure, though at least those quests are interestingly varied and bring their own revelations and interesting set-pieces (like the bit underground in Horizon New Vegas).
Some of the narrative mechanics have become more erratic, too. The brain/heart/fist dialogue options which were peppered through HZD show up only very occasionally in HFW, and don't show up at all when you might think they should.
Aloy does have something of a character arc, here, though it is less focused and coherent than it was in HZD.
Also, HFW makes (so far as I've seen) only one attempt to the player the chance to make a consequential choice (regarding the Desert Clan of the Tenakth), though its consequences are really only very slight. Where there are really consequential decisions to be made (like at the Bulwark, when I would like Aloy to have explored an option other than endangering the entire settlement to spite its chief) the story is entirely on rails again.
I have other, lesser complaints about the story and, especially, about the parade of minor antagonists who all have one or two distinguishing characteristics in common, but I wore out that theme on another thread.
Still, as a whole, I've found the game pretty enjoyable, and it's actually a lot of fun to learn to take down robot animals more efficiently.