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Im not using either of those.
I have been using DLAA for my playthrough, and honestly hadn't considered that to be the culprit.
Setting DLSS to performance also completely removed the issue for me.
From my testing i concluded it is tied to relative internal resolution OR to the bloom setting.
With that i mean that the actual internal resolution doesn't really matter, but it matters what percentage it is of your currently selected screen resolution.
I know it sounds weird, but for me it works.
Yes I remember your findings from the other thread. Good find. But regardless, turning off Bloom seems to be the better workaround here, at least for me. Nice that such options as DLSS Performance exist, but the picture get's a bit too grainy for my taste. ^^
Wow, just for the blinking to stop...I mean I'm just smirking in recognition of your ingenuity, that's really clever! :D Using Super Resolution that is then downsampled to the native resolution and all of that with DLSS...my head is spinning thinking about it. But I guess if it works, it works. ^^
Still...sticking with disabling bloom (when in Utary teritory; also I don't wear their armors) for now, hoping for the next patch.