Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Ron 31. März 2024 um 21:38
Blocked Paths and Missing Tools everywhere I go
I really don't understand why they designed an open-world that actively PUNISHES you for exploring it.

I thought by the time I left the embassy I would have acquired all the necessary tools to explore the world... you know, like Zelda does it. But nope. Apparently I am still many hours away from getting those tools.

I like exploring open worlds, but why the hell would they add blocked shenanigans in the beginner areas? It kills the sense of exploration for me. Is the idea that having to go back in the future to the same spot I already explored supposed to add more fun?

It incentives me to just bee-line the main story and leave all exploration until I finished with the campaign.. which is a really stupid way to design an open-world game.
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Just becuase a game is open world doesnt mean people are entilted to expore everything whenever they want.

All game worlds have rules, and if you dont want to follow them feel free to play something else. It's well within your rights.

At the end of the day I hate it when open world have a million icons on the map to expore. I love games like GTA that opens up slowly and doesnt try to overwhelm you with chores and busy work. Some people like it. You cant please everyone.
Zuletzt bearbeitet von 5ean5ean; 5. Apr. 2024 um 15:40
Ursprünglich geschrieben von Grumpy-Granddad:
As far as I can conclude it was intentional you get blocked on several occasions to make gameplay longer.
For instance the flowers. You get the tool only when you reach the burning shores where you will encounter Ava and find a schematic for the tool.
Then the red cristalls on walls are being solved by Silus and breating under water is resolved after visiting Las Vegas.
what? The flowers tool you get when going after DEMETER.
Games takes ~30 hours to complete doing the story in Normal+ mode.
Ursprünglich geschrieben von joridiculous:
Ursprünglich geschrieben von Grumpy-Granddad:
As far as I can conclude it was intentional you get blocked on several occasions to make gameplay longer.
For instance the flowers. You get the tool only when you reach the burning shores where you will encounter Ava and find a schematic for the tool.
Then the red cristalls on walls are being solved by Silus and breating under water is resolved after visiting Las Vegas.
what? The flowers tool you get when going after DEMETER.
Games takes ~30 hours to complete doing the story in Normal+ mode.
Yes, when you go after Demeter you encounter Alva who is at the site. Without her you cannot obtain the tool or get Demeter. Poteto, potato.
Ursprünglich geschrieben von Grumpy-Granddad:
Ursprünglich geschrieben von joridiculous:
what? The flowers tool you get when going after DEMETER.
Games takes ~30 hours to complete doing the story in Normal+ mode.
Yes, when you go after Demeter you encounter Alva who is at the site. Without her you cannot obtain the tool or get Demeter. Poteto, potato.
Yes, and Alva and the Demeter mission is NOT in Burning Shores
Emig5m 6. Apr. 2024 um 11:19 
I'm supposed to live in an open world but I can't just go into the White House and have a pow-wow whenever I want...lol. :steamhappy:
This game was really meant to be played twice. One on normal where you do like 60%, and new game+ for the completionist. See on new game+ you start with all the tools and gear and skill points from your first play through.
Praesi 6. Apr. 2024 um 11:37 
Ursprünglich geschrieben von Viper:
Ursprünglich geschrieben von Praesi:
I had to force myself through the mainstory to get those tools and explored after. Bad design choice, very bad.
No good design choice. Your is just one opinion. Goals are always nice to keep you motivated .Being able to do everything from the start is just boring And I am sure most people agree with that. There is like 3 people in this thread complaining and 10s of thousands playing.

Mine is just one opinion, yes. And the only opinion i care about.
I dont want all from the start, but not a tool on the far side of the west map while i already have to use it in the torturial area.
And your statement with 3 complaining and 10´s of thousands playing? What is wrong with you?
Ursprünglich geschrieben von Yakumo:
Strange for the first poster to pick Zelda as a counterexample when the Zelda games may not have been the first but they have always been the ones that spring to my mind for locking progress behind tools you had to collect along the way instead of simply just keys for doors. And that did not change in either of the recent games BOTW or TOTK where certain weapons, suits, abilities, items or sage powers are needed at various stages if you wish to complete certain areas.

Technically no. You could find the "you can't go here until you get this tool" game mechanic in some text adventures. However, Zelda is a popular franchise that people are aware of. Regardless, this type of game mechanic is very old.
Another popular example by Nintendo is Pokemon, where certain areas become accessible when your pokemon learn surf, fly, or cut.

That being said, there is nothing wrong with not liking it in a modern game. My main issue is when I do get the fire spear, glider, etc. I oftentimes forget all the areas I couldn\'t access before.
I find it equally annoying, all it meant was that I swiftly stopped paying attention to question marks alltogether since 8/10 you're missing a tool anyway. And now that I have all the Tools I can't be assed to go back to older locations to clear them out.

It's extra aggravating because a lot of them just open to a room with 2 chests that have sellables in them, in a game where I never ran low on shards ever.
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Geschrieben am: 31. März 2024 um 21:38
Beiträge: 54