Edición Completa de Horizon Forbidden West™

Edición Completa de Horizon Forbidden West™

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CorZ 31 MAR 2024 a las 7:23 a. m.
TAA or DLAA which one looks better over all?
i heard many people saying DLAA looks better but i cant really tell a difference
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Mostrando 1-8 de 8 comentarios
Swans 31 MAR 2024 a las 7:32 a. m. 
DLAA and TAA are both the same category of anti-aliasing; temporal. But DLAA is theoretically 'better', i.e. newer, better performing, and with machine learning, but limited to Nvidia.
Última edición por Swans; 31 MAR 2024 a las 7:33 a. m.
HoboCop 31 MAR 2024 a las 7:37 a. m. 
DLAA looks much better, at least in 2k.
o-O™ 31 MAR 2024 a las 7:45 a. m. 
DLAA looks very good but it makes the lod or draw distance transitions of grass, rocks and other objects very stepped and jarring, with DLSS the lod transisitons are better and with FSR2 the lod transitions are smoother.
8-Bit Ears 31 MAR 2024 a las 8:06 a. m. 
They all have pros and cons, there is no "perfect" aa

Just pick whatever looks better to you and has the least artifacts
Última edición por 8-Bit Ears; 31 MAR 2024 a las 8:06 a. m.
MonkeyGamesVR 31 MAR 2024 a las 11:58 a. m. 
DLAA looks better for me. With TAA noticing some artifacts in dust and more, DLAA not.
Olso have to mention that it depend on your specs more or less and can diver from one person to another, because every system specs are diverent in that respect.
ROG Helios 27 ENE a las 10:28 a. m. 
DLAA is "NATIVE DLSS" , thats why looks better, its same but NATIVE ress.
FFox 31 ENE a las 6:51 p. m. 
DLAA = more fidelity but slower performance, TAA awful fidelity but faster.
Brightblade76 31 ENE a las 9:58 p. m. 
Dlaa looks cleaner but I experience some flickering on shiny armors during cutscenes.
Última edición por Brightblade76; 31 ENE a las 10:06 p. m.
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Mostrando 1-8 de 8 comentarios
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