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Just finished the Bulwark quest last night. It's like Michael Bay took over the direction, and had this overwhelming need for a big explosion. And it was almost comical how blasé the residents were when you go back in afterwards. I still think the game is great overall, just some poor writing and sloppy conclusions here and there (like almost every video game I've experienced).
In terms of story-telling, the chemistry between Aloy and Seyka is one of the more convincing aspects of the game: they strike me as two people who would be drawn to one another, if not as lovers then as steadfast friends. The writers and actors did really well with it, I think, and the fact that the two go their separate ways - for the time being - because they both have serious obligations to tend to showed an uncommon degree of maturity.
As far as I'm concerned, that Aloy is attracted to a woman isn't a big deal; in any case, it need not be connected to my other concerns with the story-telling.
Even games lauded for their writing have weak moments. The Bulwark wasnt a great segment but its only one, fairly small quest, in a huge game.
Also, even if you consider it weak you can also choose to look at it differently, Aloy simply doesnt have time to waste (I know, I know, so why does she go help god knows how many people she doesnt need to, right?).
Can you give one example where she is condescending? Shouldnt be hard.
Yeah it doesn't bother me overall as far as the game goes, it's just the last quest I did, so it's fresh in my memory.
Yes, even great games have weak moments.
Maybe my concern ultimately is that Forbidden West is not a great game, and that its writing especially is uneven. The Bulwark sequence is only the most glaring example; the inconsistencies pile up from there.
The result is a game that is just . . . okay.
Mostly.
What I'm coming around to is the thought that the writers didn't have a clear, shared vision of who Aloy is and who she should become. There's a little bit of an arc, but many, many inconsistencies along the way.
The Aloy of Zero Dawn was more coherent as a character than the Aloy of Forbidden West. I hope the writers can get their collective act together for whatever comes next, assuming the AAA game industry doesn't completely implode in the meantime.
Shame Lance Reddick is not among the living anymore though. He really played Sylens well.
Aloy was harder on Sylens in the Zero Dawn than she is in Forbidden West and then, in the end, she recruits him to her team and seems to want him to redeem himself and become a better person. In the end, she kind of respects him.
But, yes, I was thinking about Lance Reddick as I finished the game, feeling the loss of him. Sylens was fascinating, as voiced by Reddick, and I would like to have seen how his character might have developed.
You can kill Regalla without any issue and Aloy clearly tells Sylens she'll kill him regardless if he crosses her again.
She doesnt pardon him or forgets anything, she just accepts that for her plan to work she needs to stay her hand and not kill him.
Also, Aloy helps and meets countless white people in the game, some characters are "toxic" or as we used to call it, selfish and vile people aka human beings but they're not all white.
I disagree and besides that, no human being is bereft of inconsistencies, if HZD made her that way then THAT is bad writing, not this game.
Frankly, I dont expect great, literature levels of writing from video games, they're entertainment vehicles much like movies and TV series and their writing is similar in quality which in other words means "It varies".
I did point this out in my amendment to the original post: clearly, not all white people in the game are toxic, but very nearly all the extremely toxic people in the game are white men, except for Tilda, who's an extremely white woman, and also a real piece of work . . . and those toxic people who are not white men - Sylens, Regalla - are offered a shot at redemption.
I see this less as a matter of "racism" than of falling back on a lazy literary trope in entertainment these days. "Need an antagonist to motivate the protagonist and drive the plot forward for another few hours? Look no further than Toxic White Man(TM)!"
And that is something I agree with.
I absolutely do not agree with the white racism angle.
I'd say the game is very diverse and therefore some of the ♥♥♥♥♥♥ characters will be white males. Also a lot of others ;-)