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(The NG+ functionality is very similar to HZD - really just minor changes on how to invoke it.)
There is quite a bit more vertically in the world, and with handholds everywhere for going up, and the glider for coming down, I found traversal to be fairly fun.
Yeah they really killed the flexibility of it....limted deployable wites....limited the width by alot and the effectiveness.....i too barely used it in the second game....where as it was my goto in the first game.
Somewhat better gameplay+details, somewhat worse setting+story.
It's a wash, but if you enjoyed Zero Dawn, there's a solid chance you'll enjoy this as "more".
Combat is very much improved, melee for example isn't just pressing one of two buttons for one of two attacks but has actual combos and special attacks. New weapons types range from powerful to fun to interesting concepts. Though there are nerfs that happened, Sharpshot bows now have a massive accuracy penalty when moving and ropecasters are significantly worse at pinning down big machines. And some of the new machines are just annoying to fight, so that's cool.
Exploration is a bit of a sidegrade. There are a lot of cool open world things to find like NPC's out in the world can strike up a convo with you and point you to quests which is cool. But it also feels more repetitive than HZD's map for too many small reasons to name off here.
Story is not as good as HZD. I won't say anything in case you care about spoilers but the base game story was fine, but the dlc's story disappointing me, without me setting any expectations for it was a kick in the balls I didn't see coming. though animations are vastly improved and the general quest flow is a lot better than HZD.
it is A LOT more grindy. to fully level a full loadout of legendary armour and weapons prepare to hunt upwards of hundreds of machines for shards and components because the costs of upgrading get ridiculously high. BUT there is no random stats on weapons/armour mods so gone are the days of fighting thunderjaws and such to try and get max stat mods,
And for New Game + it is very similar to HZD's NG+ with some exceptions. Instead of Adept versions of all very rare weapons there is a set of legendary weapons that is acquired from all weapon and armour vendors for tokens from completing quests in NG+. And instead of it being started in a weird way like in HZD a thing appears after finishing the story that when Aloy interacts with it is starts NG+.
So there is a bunch to enjoy especially if you enjoyed HZD, but there is a number of problems I for one hope gets ironed out with the 3rd game.
Lmao...upgrading the legendary weapons is an entire game in itself!
There is now a global "stash" - any object you pick up which does not fit in your immediate inventory, is magically placed in your stash. You can access your stash from any of the many settlements or shelters anywhere in the world.
A significant change is that the most powerful ammo requires resources which you have significant limits on how many you can carry at one time on your person. If you spam every machine with attacks with your most powerful ammo, you will run out quickly and need to get more resources from your stash, and your stash is typically not available in the middle of a quest area.
the ruins of san franciso total is smaller than the city in the first game.
The game also takes place over a wider part of the world in a map that's not much bigger, so the detail of the world is... bad. From the center of the Mojave I can see across the whole thing. Las Vegas is within like 5 min in game from a city on the other side of the desert. If memory serves you can stand between the two and see them both.
For comparison, in the real world they are 211 miles apart.
The first game was mostly part (PART) of colorado and into yellowstone. this one goes from the rockies, over the sierras and over to the coast.
Less grinding and for me personally I dont like being forced to swim as you cant attack anything it's purely cat and mouse and I've never been a fan of that in games.