Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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<RAVAGER> Mar 24, 2024 @ 8:50pm
The cutscene's FPS is really not ok !!
I mean, there were many comments about this so I'm probably not the only one that suffer from this, right? Everything about this game is amazing for me except this one, and it ruined the whole experience. The FPS during gameplay worked perfectly, and I'm using a 4070 card with 32GB RAM, core i7, so I think the hardware is not the issue here. I just don't understand why the FPS during cutscenes is so terrible, it always dip below 20 fps and at some points even lower than 10, I really want to experience the story but this rate of fps makes my head spinning around. Anyone know what is the reason of this cuz game seems to work pretty well when playing even in opened and crowded areas..
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Showing 31-45 of 55 comments
Derik-For-Real Mar 25, 2024 @ 7:35am 
Originally posted by caiodfsd:
It's the VRAM

Thats for sure a possibility, nd some ingame cutscenes do run at much higher visual fidelity then you usuall see on screen. If you run out of Vram your fps is gonna tank down very hard.

I would suggest to analyze the gpu power usage nd Vram usage, when in game and cutscene mode.
TAAADAAAA Mar 25, 2024 @ 1:38pm 
definitley vram issue on my side, had to lower textures to medium on 1440p (4060ti 8gb), since then no more fps drops
Last edited by TAAADAAAA; Mar 25, 2024 @ 1:39pm
Kain Mightyena Mar 25, 2024 @ 1:46pm 
Originally posted by Derik-For-Real:
Originally posted by caiodfsd:
It's the VRAM

Thats for sure a possibility, nd some ingame cutscenes do run at much higher visual fidelity then you usuall see on screen. If you run out of Vram your fps is gonna tank down very hard.

I would suggest to analyze the gpu power usage nd Vram usage, when in game and cutscene mode.

Nope it has nothing to do with VRAM. I have multiple GPUs i tested this on, several of which are 12 and 16gb cards and the cutscene fps tanking still occurs regardless.
Venedra Mar 25, 2024 @ 1:55pm 
Originally posted by <RAVAGER>:
I mean, there were many comments about this so I'm probably not the only one that suffer from this, right? Everything about this game is amazing for me except this one, and it ruined the whole experience. The FPS during gameplay worked perfectly, and I'm using a 4070 card with 32GB RAM, core i7, so I think the hardware is not the issue here. I just don't understand why the FPS during cutscenes is so terrible, it always dip below 20 fps and at some points even lower than 10, I really want to experience the story but this rate of fps makes my head spinning around. Anyone know what is the reason of this cuz game seems to work pretty well when playing even in opened and crowded areas..

dont listen to anyone telling you its "because of your pc" or ♥♥♥♥ like that. Its definitly a game problem. This is probably one of the best if not the best port ever on pc but there are still some problems.

I can agree with deleting dsstorage dll, it helps. Sometimes i still have to restart after cutscenes, but besides that the game runs perfectly fine capped at 80FPS with an 3070.
Also for some, including me, it helps to deactivate hardware acceleration, though this also deactivates FG.
CCore Mar 25, 2024 @ 2:13pm 
Yeah cutscene FPS drops are a massive problem. The game runs fantastically outside of cutscenes. Even my 2070 super can keep up with this game on high settings despite it being a pretty old card now. But during cutscenes the FPS just completely tanks.

My only fix so far is turning my settings to medium instead. As others have said, VRAM usage seems to be the problem. Textures and shadows seem to have the most impact on this cutscene issue. I need to tweak settings more to find out a setup that looks good and has no cutscene lag. But so far medium preset is the way to go.
*Icy* Mar 25, 2024 @ 3:18pm 
I have the same issue with rtx 3070 and ryzen 5900x at 1440p. In cutscenes, especially when there's more people in the frame, my fps drop to 30, 20, etc. the power usage drops a lot too. I noticed that whenever the fps drops, the power consumption drop too. My fps tanks also if I change any grahpical settings. It becomes almost unplayable after I change the settings and only when I restart the game with the same settings, the fps becomes normal again.
Last edited by *Icy*; Mar 25, 2024 @ 3:20pm
Raven Mar 25, 2024 @ 3:22pm 
Originally posted by Derik-For-Real:
Originally posted by caiodfsd:
It's the VRAM

Thats for sure a possibility, nd some ingame cutscenes do run at much higher visual fidelity then you usuall see on screen. If you run out of Vram your fps is gonna tank down very hard.

I would suggest to analyze the gpu power usage nd Vram usage, when in game and cutscene mode.

If that's the case shouldnt the game crash with a an error telling you you've run out of vram so you know? Rather than just keep trying to push through? It seems like this is the first game that pushes 8gb cards to its limits. Even TLOU Part 1 didn't get this bad.
Gluesticky Mar 25, 2024 @ 4:02pm 
Originally posted by Raven:
Originally posted by Derik-For-Real:

Thats for sure a possibility, nd some ingame cutscenes do run at much higher visual fidelity then you usuall see on screen. If you run out of Vram your fps is gonna tank down very hard.

I would suggest to analyze the gpu power usage nd Vram usage, when in game and cutscene mode.

If that's the case shouldnt the game crash with a an error telling you you've run out of vram so you know? Rather than just keep trying to push through? It seems like this is the first game that pushes 8gb cards to its limits. Even TLOU Part 1 didn't get this bad.

If you run out of vram, it'll just start using your system ram, which is slower, that is why the fps drops.
PurpleLivesMatter Mar 25, 2024 @ 4:24pm 
Originally posted by Astronimo:
From what I'm getting, it's a memory leak. The game swaps models in dialogues and cutscenes but due to bugged direct storage usage, it can't do that correctly. Vram overflows and you see bloated GPU with 100% load and 40% power usage.

The thing is, that if you disable direct storage by removing it's dll files, the game will use generic ways to swap textures. Fps will still drop due to memory leak, but like 80>50.

People with 16gb Vram don't see that because the buffer is large enough to have both models, so the engine can do whatever. If you have 12 or less, at some point you will face that problem.

Restarting the game debloats the garbage, so you are constantly at 80+ fps and correct load.

Nixxes really "love" Vram issues. In any form.

Did not know that the game uses multiple models for gameplay/cutsnenes...

The fact that disabling HW Scheduling and lowering my texture quality and anisotropic filtering down to 8x fixed my problems definitely supports the VRAM issue theory. Also, the game for some reason refuses to use more than 9.5GB of vram before. Now, it still maxes out at 9.5 but the performance is solid.

A 10GB 3080 in 2020 was a bad purchase in hindsight. At least I got it for near msrp lol
<RAVAGER> Mar 25, 2024 @ 8:45pm 
Originally posted by PurpleLivesMatter:
I had the same issue playing on a 4900x, 3080 10GB at 3440x144- max setting with dlss quality.

To fix fps stuttering during cutscenes, lower you Anisotropic from 16x to 8x, and drop down your texture quality.

The stuttering was cuased by insufficient VRAM for me even thought afterburner was only reading 9.5gb used. with AA and texture and a few things turned down to high instead of very high, vram usage dropped from 9.5 to aroung 8.5 which fixed the stuttering in cutscenes.

It also fixed the issue where after playing for awhile the fps would tank. Both of these issues are caused by insufficient VRAM.

Now im getting 90-100 fps solid with no stuttering either.

Just waiting on RTX 5000 series to replace my 3080. the 10GB vram is really holding it back.




Originally posted by Astronimo:
From what I'm getting, it's a memory leak. The game swaps models in dialogues and cutscenes but due to bugged direct storage usage, it can't do that correctly. Vram overflows and you see bloated GPU with 100% load and 40% power usage.

The thing is, that if you disable direct storage by removing it's dll files, the game will use generic ways to swap textures. Fps will still drop due to memory leak, but like 80>50.

People with 16gb Vram don't see that because the buffer is large enough to have both models, so the engine can do whatever. If you have 12 or less, at some point you will face that problem.

Restarting the game debloats the garbage, so you are constantly at 80+ fps and correct load.

Nixxes really "love" Vram issues. In any form.


I can see from some comments that VRAM is actually an issue here, so I did try to reduce the texture and Anisotropic, it did bring a little change to the fps, but not much, like from 15 fps to 18-20 fps I think, but it's still very unstable, and another problem that I noticed is that the more NPCs in the cutscenes, the worse the situation gets, like if I got 2 NPCs in a cutscene, fps will normally at 18-20, but if there's more than 5 npc, it would be less than 10 fps, which is really painful to my eyes and my head. I know that I can't ask for more if I'm not using a high-end PC like 4090 24 GB VRAM core i9 or something like that, but I believe my PC's spec is not that bad, and the fps during my gameplay is like a dream, always stable at 60-70fps at "Very high" setting, even if the cutscenes were stable at 30fps it would have been ok for me and I won't ask for more, but really, from 70fps to 10 fps, it really hard to watch, I hope that Nixxes would really look into this as a real issue...
Last edited by <RAVAGER>; Mar 25, 2024 @ 8:51pm
KINGSMAN Mar 25, 2024 @ 10:59pm 
Originally posted by <RAVAGER>:
I mean, there were many comments about this so I'm probably not the only one that suffer from this, right? Everything about this game is amazing for me except this one, and it ruined the whole experience. The FPS during gameplay worked perfectly, and I'm using a 4070 card with 32GB RAM, core i7, so I think the hardware is not the issue here. I just don't understand why the FPS during cutscenes is so terrible, it always dip below 20 fps and at some points even lower than 10, I really want to experience the story but this rate of fps makes my head spinning around. Anyone know what is the reason of this cuz game seems to work pretty well when playing even in opened and crowded areas..
Update ur gpu , turn your LEVEL OF DETAIL to MEDIUM and plug in ur controller if using in open world or after pressing continue. If u use msi afterburner , open it before launching the game.
Kain Mightyena Mar 25, 2024 @ 11:29pm 
Originally posted by <RAVAGER>:
Originally posted by PurpleLivesMatter:
I had the same issue playing on a 4900x, 3080 10GB at 3440x144- max setting with dlss quality.

To fix fps stuttering during cutscenes, lower you Anisotropic from 16x to 8x, and drop down your texture quality.

The stuttering was cuased by insufficient VRAM for me even thought afterburner was only reading 9.5gb used. with AA and texture and a few things turned down to high instead of very high, vram usage dropped from 9.5 to aroung 8.5 which fixed the stuttering in cutscenes.

It also fixed the issue where after playing for awhile the fps would tank. Both of these issues are caused by insufficient VRAM.

Now im getting 90-100 fps solid with no stuttering either.

Just waiting on RTX 5000 series to replace my 3080. the 10GB vram is really holding it back.




Originally posted by Astronimo:
From what I'm getting, it's a memory leak. The game swaps models in dialogues and cutscenes but due to bugged direct storage usage, it can't do that correctly. Vram overflows and you see bloated GPU with 100% load and 40% power usage.

The thing is, that if you disable direct storage by removing it's dll files, the game will use generic ways to swap textures. Fps will still drop due to memory leak, but like 80>50.

People with 16gb Vram don't see that because the buffer is large enough to have both models, so the engine can do whatever. If you have 12 or less, at some point you will face that problem.

Restarting the game debloats the garbage, so you are constantly at 80+ fps and correct load.

Nixxes really "love" Vram issues. In any form.


I can see from some comments that VRAM is actually an issue here, so I did try to reduce the texture and Anisotropic, it did bring a little change to the fps, but not much, like from 15 fps to 18-20 fps I think, but it's still very unstable, and another problem that I noticed is that the more NPCs in the cutscenes, the worse the situation gets, like if I got 2 NPCs in a cutscene, fps will normally at 18-20, but if there's more than 5 npc, it would be less than 10 fps, which is really painful to my eyes and my head. I know that I can't ask for more if I'm not using a high-end PC like 4090 24 GB VRAM core i9 or something like that, but I believe my PC's spec is not that bad, and the fps during my gameplay is like a dream, always stable at 60-70fps at "Very high" setting, even if the cutscenes were stable at 30fps it would have been ok for me and I won't ask for more, but really, from 70fps to 10 fps, it really hard to watch, I hope that Nixxes would really look into this as a real issue...

This is exactly why it ISNT an issue with vram but just an optimization bug. I already stated I tested this with cards that have 16GB of VRAM and it didn’t fix anything. A friend of mine also tested it on his rig which has an 7800xt, also 16GB vram and he also experienced terrible cutscene fps. Also I have the same exact effect as you do when there are more NPCs on screen during cutscenes, performance gets worse. I’m extremely disappointed this hasn’t been addressed by nixxes because this issue shouldn’t be in the game and needs resolved yesterday.
Astronimo Mar 26, 2024 @ 12:38am 
It's a Vram issue in terms of global part. The correct problem is that the game has a Memory leak.
The game CAN run perfectly fine with very high textures and eat up to 7.8 gb Vram. No drops, issues or low res textures.
However, it swaps the textures during dialogues/cutscenes. The problem here, is that those "additional" textures aren't going away, bloating your bus and causing either frame drops or memory overflow.
The first part is fixed mostly by DISABLING direct storage feature, which is SUPPOSED to be used as a solution to "not enough Vram" for hot swapping. Instead, the game just freaks out, thus perfomance degradation.
The secod part can be fixed by selecting VERY HIGH textures, FORCING THE GAME to load proper textures. Then you select back to medium/high and you have NO fps drops but high quality textures. And the fact, that you can manually force the game to clean itself up for a bit, just shows, that the engine just bloats itself and don't know what to do or how to get rid of wasted memory (swapped textures).
Last edited by Astronimo; Mar 26, 2024 @ 12:39am
🄱𝔸🅱Ƴ Mar 26, 2024 @ 2:16am 
I am currently playing the game at a resolution of 2560x1440p with HDR enabled. The frame rate is capped at 70 frames per second, and all the graphical settings are set to high.

My system specifications are as follows:

- Intel Core i7-12700K processor
- 32GB of DDR4-3600 memory
- NVIDIA GeForce RTX 3080 Ti graphics card
- The game is installed on an M.2 solid-state drive.

I have played the game for approximately six hours today, and I have not experienced any stuttering or frame rate drops during gameplay or cutscenes.

Before launching the game, I performed a clean installation of the latest graphics driver update. Additionally, Windows 11 is updated to the most recent build.

Despite having an Intel CPU, I have not encountered any of the issues that some other gamers have reported.

The game is currently utilizing approximately 8 gigabytes of video memory, and the graphics processing unit's temperature is approaching 78 to 80 degrees Celsius. However, it is important to note that this increase in temperature is primarily attributed to the elevated ambient temperatures in my region.
Last edited by 🄱𝔸🅱Ƴ; Mar 26, 2024 @ 2:22am
Derik-For-Real Mar 26, 2024 @ 12:26pm 
Originally posted by Kain Mightyena:
Originally posted by Derik-For-Real:

Thats for sure a possibility, nd some ingame cutscenes do run at much higher visual fidelity then you usuall see on screen. If you run out of Vram your fps is gonna tank down very hard.

I would suggest to analyze the gpu power usage nd Vram usage, when in game and cutscene mode.

Nope it has nothing to do with VRAM. I have multiple GPUs i tested this on, several of which are 12 and 16gb cards and the cutscene fps tanking still occurs regardless.

your right its not Vram Issue, I just play tested this on a Offline Steam acount where I play the game, the fps was violent nd it happend during a high quality render scene, I captured the data with Capframe X, nd it showed basically that gpu load/power dropped significantly then usual, after skipping the cutscene, game performance was recovered. https://imgur.com/a/mrg8Dmn

So during a cut-scene, fps can drop significantly cause of gpu power/usage drop, this is clearly a game issue, I tested this on W11 with AMD latest driver 24.3.1. I was already 18hours into the game, today was the first time I witnessed this.

This is my visual presets, https://imgur.com/a/cWeRvE6
Last edited by Derik-For-Real; Mar 26, 2024 @ 12:43pm
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Date Posted: Mar 24, 2024 @ 8:50pm
Posts: 55