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REFLEX: ON + BOOST
This turned out to be the problem for me. I set it to just "ON" and everything was fine.
with the new update it seems like whatever they did, it solved most of my issues
I get that FG and Reflex work together but you can turn on Reflex without Frame Gen. As per my above comment when I did that with "ON + BOOST", my GPU Usage inexplicably dropped despite no FPS cap. So is it this setting ONLY that's the issue? Unsure.
That's with the new update.
If I were you, I'd probably set an FPS cap that's below your unlocked AVERAGE to keep fan noise down. Usually when you run the GPU at max fans can get pretty loud.
I have no idea if fan noise is an issue for you, it's just something I've personally had issue with. I "solved" my problem by modding my Asus RTX4070 Dual with Noctua fans. I can't hear the slightest noise at all when gaming. Yay!
Which means the cpu has to do a full cycle for each frame... therefor 100 % GPU usage is not possible.
I watercooled my 3080, so 360w is 60c 30% fan... so no noise issue for me :D. on a side note, if you are sensible to noise, i would advise you to get an AIO for your GPU from alphacool, best investment of my life :D
Dude sorry, i didn't say anything about your first comment... but come on... stop being so condescending and think a bit, what you say is based on nothing aside from ignorance and/or stupidity... off course you can run your GPU at 100% in every recent game on this planet, just supersample, try to run anygame at 8K ultra settings native, no GPU can run any recent demanding game at a high enough frame rate to be cpu limited at this kind of resolution...
And for your information, most games these day are GPU bound at high resolution, even a 4090 can barely run alan wake max setting at 4K 60fps native.
with that being said i have a 3080 and a 5800X, and maybe i would be cpu limited if i could hit 120+ fps.. but when you have lows around 30, it's not my CPU...
Not how it works at all. You aren't adding to the CPU load. Turning Reflex to "ON" is trying to minimize buffering by doing "just-in-time" rendering.
So it takes your "MPRF" or "Maximum Pre-Rendered Frames" to zero.
And the "BOOST" part simply locks your GPU into "Maximum Performance" mode to maintain your GPU at its maximum frequency (which can be an issue if things are fluctuating).
So "ON + BOOST" should not be lowering the FPS like it did with me.
(and "ON" isn't always the desired option either. It probably works better with GSync but I'm not sure how well it works with VSYNC on a non-GSync monitor. I didn't notice a difference on vs off but since VSYNC does buffer I don't see how MPRF could be = 0).
I get that this is confusing, guys. Heck, I remember when I heard someone say to turn VYSNC on along with GSYNC years ago and I thought that was stupid advice.
(on a side note, some of the guys giving advice here should read up on the Dunning-Kruger Effect. A lot of you THINK your advice is good because you don't know what you don't know...)
Same happens in TrackMania when i set GPU/CPU synchronization to immediate. Reduced latency at the cost of fps due to CPU not being allowed to prepare more frames. So in essential you add to the bottleneck by reducing the CPU load but your latency will be good.
you are so wrong, the only way you could be remotely right would be if you would not consider 98-99% to be the equivalent of a 100% load. and still your point would be mute, because you basically say that you can't be GPU limited... which is so so far from the truth
Same happens in TrackMania when i set GPU/CPU synchronization to immediate. Reduced latency at the cost of fps due to CPU not being allowed to prepare more frames. So in essential you add to the bottleneck by reducing the CPU load but your latency will be good."
Medusa,
You need to just STOP and go back to the basics because this is simply wrong.
Let me be clear. This was with VSYNC OFF:
Reflex "ON" had 99% GPU usage
Reflex "ON + BOOST" had 80% GPU Usage
"BOOST" is supposed to ONLY lock your GPU frequency to avoid GPU frequency fluctuations that could cause Reflex to miss its rendering target.
So "ON + BOOST" shouldn't be causing a CPU bottleneck when it has nothing to do with the CPU at all.
(I can't comment on TrackMania since I don't have an official description of what that does. But it's not related to the issue I described. I'm willing to be proven wrong, but everything I read says that "BOOST" simply forces Maximum Performance Mode on. In which case that should not drop the FPS)
Viper,
BobDole is correct. GPU's frequently run at near 100%. It's far more common than being CPU bound actually.
The better the GPU vs the CPU the less likely this is to happen. The higher the RESOLUTION the more likely this is to happen... With my Ryzen 3000 + RTX4070 I'm bound by my GPU pretty much 100% of the time in this game if I turn off VSYNC ( but I turn on VSYNC for my 60Hz monitor to avoid screen tearing, at which point I'm neither CPU or GPU bound but just artificially capping the FPS in software).
You really shouldn't argue that GPU's are rarely the bottleneck. That's just very, very wrong.
I have seen GPU power usage being 100 % at 80-90 % Utilization in Cyberpunk with path tracing.
I also had a similar issue in the Witcher 3 enhanced edition: There the combination of reflex and hairworks caused GPU usage and framerate drops, so hairworks, raytracing and framegen were not an ideal combination.
Had to either run no framegen, no reflex with DLSS quality, or had to run framegen with hairworks off... However in Witcher 3 Reflex kinda is a requirement to make the game responsive enough if RT is switched on. Not sure why that is.
I have seen GPU power usage being 100 % at 80-90 % Utilization in Cyberpunk with path tracing."
Power Usage varies primarily because the number of transistors that are currently switching varies by the load. That's why stress tests or "power viruses" like Furmark can use more power than gaming even if both show GPU Usage at near 100%.
You don't hit some "Power Target" and then suddenly the GPU Usage has to drop to 80% or whatever. Just not how it works (though the FREQUENCY can drop slightly but that's not the same thing). The "GPU Usage" drops because something is bottlenecking the graphics card. So it's actually more like the OPPOSITE of what you're suggesting.
BUT...
At the end of the day this is getting into the weeds. Usually you can get by with experimenting with settings. Just don't give advice when you clearly are confused on the details.
And on that note I'm going to UNSUBSCRIBE because this is getting a bit silly.