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In Zero Dawn even if Aloy's position did trickle left or right, you could get that sorted by positioning the camera on the side and then move right or left, but now Aloy is positioned always to the left side of the screen.
I think they offset the camera to allow you to look up as the camera usually collides with the ground and all you see is your character and a bit either side
most of the time when there is some isolated area.
but 95 % of the time she is on the left side, no matter which direction she moves.
so maybe its because i am using keyboard ?
i stopped playing because of this left positioning.
walking or running to the left in ZD, she would move to the right.
in FW she will remain on the left side and i cant see what is in front of her.
Nope, not because of you using keyboard and mouse, does it with my game pad too.
I have to wonder if the dynamic camera thingy is bugged.
Considering the constant crashing problems I and some people are having, it wouldn't surprise me.