Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Imprvoe Mar 22, 2024 @ 9:09am
Runs not Smooth but 140-165 fps
Asus Z790 Maximus Hero
I7 13700k
Asus RTX 4080 Rog Strix OC
DDR5 32 GB - 6000mhz


No matter whether with or without DLSS
No matter whether with or without frame generation

1440p at 165hz and have constant 140-165fps without any problems. The game actually runs well except for crashes with:
DXGI_ERROR_DEVICE_HUNG
Latest Nvidia driver also installed.

But when you look around in the world the picture stutters as if you were looking around at 30fps, which pretty much affects everything.

Is there a solution for this?
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Showing 31-45 of 61 comments
KingMidasNV Mar 23, 2024 @ 8:55pm 
Maybe it has been mentioned somewhere in this post, but try exclusive full-screen, rather than full-screen or whatever the windowed setting is. It made a gigantic difference for me
Flappy Pannus Mar 23, 2024 @ 9:00pm 
There's definitely some minor camera stutter/frame pacing issue with the game. The consistency of the performance is very good, but something is off with the camera movement - I won't drop any actual _frames_, but slowly panning the scene around you will anywhere from 1-3 very small microstutters in one 360 rotation.

Enabling Nvidia Reflex makes it much worse (also doesn't do much for the controller latency, which is pretty poor as well).
blueberrycygnus Mar 24, 2024 @ 1:44am 
@fakenzz
Thank you, I've seen the digital foundry video. He focuses only on Mid Range Cards, wonder why he didn't mention high end cards and frame gen.

Here is a reddit thread that also goes in that way:
https://www.reddit.com/r/horizon/comments/1bkynad/forbidden_west_pc_performance_anomalies_ive/

I have given up for now, I have many other games that I need to play.
fakenzz Mar 24, 2024 @ 3:44pm 
Originally posted by blueberrycygnus:
@fakenzz
Thank you, I've seen the digital foundry video. He focuses only on Mid Range Cards, wonder why he didn't mention high end cards and frame gen.

Here is a reddit thread that also goes in that way:
https://www.reddit.com/r/horizon/comments/1bkynad/forbidden_west_pc_performance_anomalies_ive/

I have given up for now, I have many other games that I need to play.

Thanks for that reddit link, i see comments there older than mine on forums here that are already talking about Digital Foundry not mentioning these problems.

Maybe it wont gain much traction but its good to see that we are not the only "weird ones" who see issues while other people are enjoying the game not seeing anything wrong :)

Ye if you didnt buy the game id probably wait too. I paid full price + im over 2 hours and refund is out of the question so ill probably continue playing cuz i doubt we will see fix anytime soon if ever.
Smoshi Mar 24, 2024 @ 3:53pm 
Try disabling hags in windows if you're on the latest driver.
fakenzz Mar 25, 2024 @ 3:02pm 
Originally posted by Smoshi:
Try disabling hags in windows if you're on the latest driver.

Remember that if you disable HAGS Frame generation wont work. HAGS is a requirement for DLSS 3.
Imprvoe Mar 26, 2024 @ 4:27am 
After a lot of back and forth, I finally managed to get the game to run without stuttering.

It actually wasn't the game. I actually can't say whether it's a bug with Nvidia itself, but I had this problem with a bit of stuttering on 1 PC before. Short microlags occurred every 5-10 seconds depending on the scenario.

Reinstalling Windows didn't help
Reinstalling drivers didn't help

I came across an English forum where someone reported that they repeatedly had these microlags and stuttering in combination with my Acer Predator monitor.

Actually the solution was pretty simple for me, but I was still shocked that it solved my problem since I only use 1 screen and therefore had full screen mode active for Gsync. Switching to window & full screen mode fixed everything. Is this a bug in the driver or something similar? I have no idea, actually you use this function when you use 2 or more screens...

However, frame generation still doesn't work, the image looks blurry and laggy, which is probably due to the game.

Maybe this article will help someone who uses a Gsync monitor at home and is wondering why their games have microstuttering and only full-screen mode is activated, even with only 1 monitor.

Try window & full screen mode, for me 3 years of stress solved everything with 1 click. Pretty crazy.

Have fun gaming!!!
Raineth Mar 26, 2024 @ 8:23am 
Same for me, refunded for now will come back to it after a few patches hopefully.
fakenzz Mar 26, 2024 @ 4:47pm 
Just tried Cyberpunk with all the same features like frame gen, reflex, gsync etc for comparision and man, 120 FPS look MUCH SMOOTHER than 162 FPS in Horizon
MrMuffinz Mar 26, 2024 @ 5:36pm 
Turn Reflex to just "On" instead of "On + Boost". It's broken and destroys the frame timing.
fakenzz Mar 26, 2024 @ 5:39pm 
Originally posted by MrMuffinz:
Turn Reflex to just "On" instead of "On + Boost". It's broken and destroys the frame timing.

I have never even used "+Boost" option in the first place, game is still not smooth and not adequate to its FPS without this option
BigXiong Mar 26, 2024 @ 8:43pm 
Originally posted by chubbyd07:
I get pretty bad screen tearing when using frame gen which automatically turns on Reflex that can't be turned off without disabling frame gen. I fixed this by manually turned Vsync to on through Nvidia control panel. No more tearing/stuttering after that.

Thank you!
gorba Mar 26, 2024 @ 8:52pm 
DLSS is borked in HFS. NVIDIA needs to fix this nonsense.
nas360 Mar 26, 2024 @ 9:23pm 
This issue is definitely something to do with the game not working properly with VRR displays. When I enable my monitor's on screen frequency counter, it's wildly fluctuating even when standing still and the fps is constant at 80fps.
There is something seriously wrong with how the game is implementing VRR output. Even locking to 60fps is not smooth for me. Other games are buttery smooth when running at 80fps - 165fps but HFW has choppiness when turning the camera as if you are running at less than 40fps.

EDIT: Did some quick testing and it looks like the issue is actually caused by Nvidia Reflex. With it set to ON, the judder is 100% noticeable and monitor's OSD counter fluctuates between 80Hz- 165Hz. Setting it to OFF fixes the problem and my Monitor's refresh rate counter become stable at around 78Hz-82Hz without jumping to 165Hz intermittently.
Setting the Reflex to On + Boost is better than just reflex ON since it improves the smoothness but slight judder is sometimes present. Frame gen forces reflex ON so there is no way to get past that problem unless someone knows how to force it off.
Last edited by nas360; Mar 26, 2024 @ 9:50pm
Flappy Pannus Mar 26, 2024 @ 9:34pm 
It's not just VRR<

Originally posted by nas360:
This issue is definitely something to do with the game not working properly with VRR displays. When I enable my monitor's on screen frequency counter, it's wildly fluctuating even when standing still and the fps is constant at 80fps.
There is something seriously wrong with how the game is implementing VRR output. Even locking to 60fps is not smooth for me. Other games are buttery smooth when running at 80fps - 165fps but HFW has choppiness when turning the camera as if you are running at less than 40fps.

It may indeed be more extreme with VRR, but there's microjudder on fixed refresh rate displays too. On my 60hz 4K TV, even without Nvidia Reflex there will be occasional skips that won't register as frame rate drops. With reflex enabled, constant microstutter with a locked 60fps.
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Date Posted: Mar 22, 2024 @ 9:09am
Posts: 61