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Is it large enough? (8+GB)
Other than that, Intel CPUs tend to be unstable on specific motherboards causing "out of video memory" errors.
If that's what you see, you need to disable any and all overclocking features your motherboard has.
I also have XMP on, maybe i should try to turn that off as well?
Perhaps it's looking at system memory instead of the graphics card memory? At a loss...
https://www.radgametools.com/oodleintel.htm
Go to Steam to Horizon Forbidden West settings > Manage > Browse local files
Right click on HorizonForbiddenWest executable > Properties
In Compatibility tab tick Run this program in compatibility mode for > Select Windows 8 in drop-down menu
SORTED?
The solution that bypasses this problem is simple. From nVidia Control panel -> Manage 3D settings -> Global Settings -> disable Shader Cache Size. You must restart your PC for it to take effect. Afterwards I deleted everything in the folder c:\Users\UserName\AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache\ and with the help of Disk Cleanup I additionally emptied the DirectX Shader Cache.
I've started Horizon Forbidden West which needs to find a self-managed location to store the shaders (like on PS5). The important thing is that it is in a completely different place. The startup time is a little longer, but this way it no longer produces the error. From here on the game ran flawlessly.
WARNING, no other games work with Shader Cache Size Disabled anymore. To run the other games, Shader Cache Size must be reactivated, in my case Unlimited, and restart the PC. Under these conditions all other games work correctly. To play HoFW again, switch back to Shader Cache Size Disabled, restart the PC, after which nothing needs to be deleted. HoFW starts with the location where it kept its shaders and the other games will find their shaders intact once the Shader Cache Size is re-enabled and the PC is restarted.
If you keep refering to the link I provided, that's to resolve hardware specific issues of it running out of specifications presented by Intel, by default, out of the box, causing certain HW configs to be unstable under load.
It has nothing at all to do with Unreal Engine.
Sadly it did not fix my random crashes. Crashed again in like 30 minutes after changing this setting.