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The problem here appears to be that the Steam Input layer meticulously replicates the default in-game mappings, which can _also_ be configured in-game. So for example, you go to the in-game mappings, you see that "Tag" and "Pry" are both assigned to the R2, and then you see them repeated if you go to the Steam Input mappings. I could be mistaken here, but this then makes it appear as if _all_ such mapping have a chance to be erroneously duplicated when using the Steam Input.
My "solution" was to go into the Steam Input, find R2, and remove both the "Tag" and the "Pry" actions from the assigned action stack. After returning to the game, those actions still work, because they are assigned as such in-game as well. Which... is really really dumb.
For others, the obvious solution might be to disable Steam Input entirely. In my case, that's not an option: I'm using a Dualsense Edge, and Steam Input is the _only_ way to remap the back paddles and function buttons to custom actions.