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I've calibrated my monitor, but the Max Brightness setting still doesn't seem to work properly and the game looks washed out, except for this workaround:
I'm actually able to mess about with the max brightness slider and get what looks like a correct setting (at least one that looks good). For me, the when moving the Max Brigthness slider the screen will sometimes flicker brighter (or higher contrast). Moving the slider slowly back and forth over such a spot, I'm able to find a setting where it turns high contrast...
So is this fixed or not?
The setting is completely fixed for me, as in I have my max luminence set to 800 for my monitor (LG C1), HDR Brightness set to 100 and the game looks exactly as it should, no washing out. It would be advisable to delete any of the workaround files if you introduced any, as that would cause a conflict. I would also not use the preview image to judge exactly what the visuals would look like but they also moved the setting to the main settings page so you can see the game in the background as you adjust the image.
Still, don't use the preview to judge the setting, just make sure to set the settings correctly. For example...what monitor are you using and what are your calibration settings?
I've got an Acer Predator monitor. I also adjust the settings while in-game (so I can actually see the results proper). I have not used any unofficial patches, etc.,
It's weird, now that I managed to nudge the Max Brightness setting into one of positions where it's high contrast (aiming for around 1000, which I believe is the max for my monitor) everything looks great. I wonder if it might be a hardware issue (either with my monitor or my GFX card). I've had some other weird issues since I added this monitor to my setup.
There is some latitude for HDR Brightness itself, which displays closest to reference (artist's intent) at 100, but can be turned up to 236 tops to compensate for a brightly lit display environment.
Everything looks perfectly pleasing on my end with these settings.
And have you checked to make sure Windows HDR Calibrations are applied appropriately per monitor?
Yeah, I do mean turning off or disconnecting the second monitor, just to test it out. Other than that, I think it might be worth doing driver reinstalls and resets on both monitors u sing CRU (Custom Resolution Utility), just in case a messed up EDID from the monitor is causing an incompatibility.
Are you running any kind of software that modifies Windows UI like a custom resolution or fullscreen modification apps? This is definitely not standard game behavior and a vast majority of people seem to be able to run the native HDR perfectly fine, myself included. So it's worth looking into because the game is definitely so much better with the HDR experience.
If you need me explain how the do the above suggested or want to get on chat for more real time fiddling, let me know.
Turn off in game hdr do not use it, *use RTX HDR instead* then tweak the settings to your liking. from the sliders..
I'd also suggest trying out 4.4.4 on your nvidia card rather than RGB and see how it looks for you. It will likely force "limited" rather than "Full" when you turn on 4.4.4 but as long as the LG is on AUTO rather than high or low, the oled will grab the correct format. After turning these settings on, tomb raider looked much better to me. Get used to the brightness difference from DTM to HGIG and once you see the changes to more accurate color, less brightness where objects shouldn't be as bright as DTM makes them, you may find as I did, that HGIG is a good way to go, as long as you make the necessary changes to Nvidia control panel.