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2019 = Project X/MiHoYo "Project X is a new ray-traced action shooter from popular anime game developer Mihoyo, coming in mid-2021. The game features next-gen anime-style rendering and advanced interactive physics on a spherical open-world planet."
Where the guy directing the game, went to work with Tencent.
2020 = Project SH/MiHoYo which is basically an aggressively scaled-down X. “brand-new AAA open-world action-adventure game featuring shooting-based gameplay within a living, breathing paranormal world.” => "anime-style, GTA-like action game built with Unreal Engine 5."
Where the guy directing this game, went on to found Anuttacon.
2022 = Project R/MiHoYo which removes the Shooter gameplay and makes it a MMORPG. Which the new gameplay system is basically this: Zenless Zone Zero - Trigger - Sniper but with the Honkai IP (Gun Girl Z, Honkai Impact 3rd, Genshin Impact, Honkai Star Rail).
Where the project if it isn't the R one is basically this.
Modern City, Open World, Stylized Rendering, Multiple Storylines, PBR (Physically Based Rendering), UE5 (Unreal Engine 5), RPG (Role-playing game), European and American Cartoon, Shooting, Near Future, Fantasy, Multiplayer.
Genshin Impact = $100mil
Year +1 = $200mil
Year +2 = $200mil
Year +3 = $200mil
Year +4 = $200mil
Budget for a MMO has been way exceeded.
Where the battle will be between this: https://www.youtube.com/watch?v=MpYueGE6FQ8 and this: https://www.youtube.com/watch?v=wzLWovRyp5Y Target for Honkai MMORPG is 75 million monthly active users versus World of Warcraft's peak 12 million subscribers.
There will be demand to copy it if it succeeds. As City of Heroes failed, Champions Online failed, I believe the EBITDA revenue shows Everquest 1 beating DC Universe Online.
I'm always glad to see this game still active though. It's one of my favorites.
From a profit perspective the proposed overhaul or sequel will achieve: expenditure of a lot of money on development, and making game inaccessible to many old players who have old gaming setups, or splitting the playerbase causing some players to quit due to significantly increased queue times.
Thankfully there are sensible people in Daybreak who won't do it and'll just keep the game going to milk whatever they can with minimal expenses.
The whole "death of MMOs" phenomena is caused by having too many MMO's and their sequels in existence with new ones constantly being released so playerbase gets spreaded thinner and thinner, with some MMO's being empty from release, like Light and Dark or Perpetuum.
Id rather the game got sequel and revive the entire game, bring new players in, with better gameplay loop, more fun progression, actually nice looking abilities and not same things just recolored/reskinned >.>
Game did not age well, this just needs revitalizment.
Also you must be playing on EU because US is full of players.
Marvel Universe Online 1.0: https://imgur.com/Don7H8Z
https://imgur.com/OMYPeDg
https://imgur.com/PfrEIJf
https://i.imgur.com/pkCEtZF.png
https://www.artstation.com/artwork/4Xx88l
Marvel Universe Online 2.0: https://www.artstation.com/artwork/KOd0KG
The "death of MMOs" is caused by Gacha games doing "The world is the main character" style better. Also forgot the biggest MMO DFO is going Gacha with an Unreal Engine 5 game; https://www.youtube.com/watch?v=LH6AM7mTkd8 Which the MMO-variant by itself crushes King's Candy Crush IP.
Gacha trash is gacha trash, made in china. Grow a spine.
Plus, That asian trash will be a new "game", you are comparing that with a 20 year old game? Kind of flawless logic you would expect from an oriental glazer.
World of Warcraft -> Project Frontiers (World of Starcraft) -> Project Titan (World of Overwatch). The game to succeed Warcraft at Blizzard is the Superhero one. So, it is that any Superhero games from the clone market. Is extremely likely to be as successful as Titan's internal projection as being the WoW killer.
2019 -- https://www.youtube.com/watch?v=P-so6nvXVeY 2024 -- https://www.youtube.com/watch?v=va4Vn1oWkMk They can't take Warcraft, but they can take Titan's market unimpeded. As it doesn't exist. DC Universe Online is not capable of being a wall.
The Superhero MMORPG projects from China and Korea both have "European and American Cartoon" targets. So, they will be somewhere in between EAC and Donghua(CN)/Aeni(KR)/Anime(JP).