安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'd question the bias when you open with a statement about the butchering of lore.
I've found collecting runes off a captains corpse to be fairly easy unless another captain spawned mid fight. Most of the nearby crowd will run in fear if you execute or brutalise the victim. Runes also dont vanish so there's no reason not to wander off a bit and go back later so claims that it's a problem area are down to the play style not the game. Why would you be immune to damage while surrounded by angry uruks anyway.
My grab doesn't go that far, maybe re-install
Combat looting should always be something you do at your own risk and strongholds on alert will have pauses in the hordes coming to rip your face off so there is time to grab and run if you time it right and arent too loothungry.