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Fordítási probléma jelentése
Ah k so super casual. Damn that's unfortunate.
Most fights though are most just a rhythm game. Hit hit hit, parry if needed, hit hit, special attack, etc. Only fights that seem to be any challenge so far are ones with hunters, shield guys, berserkers (which counter attack you if you accidentally hit them) and normal uruks. Try and just spam attack and the zerks will counter. Getting shot at you need to be ready to dodge. Shields mean you need to jump over them. Just a lot of things going on. Worst was a shield captain that threw me every time I tried to jump over him so I had to kill all of his buddies and just drain him to death.
Fun if you like killing lots of orcs. But very repeatitive.Unless you can admire the story, voice acting, etc it will probably get boring quickly. A nice twist to existing ideas but not quite as innovative as Monolith would have you believe.
Still fun however.
Thank you! This is the most cohesive take on the game I've read. After 15 hours, I'm inclined to agree. The boss fights seemed to be cool for a moment but after 30 such encounters, it's like you've seen them all. So there is a lot of repetition. Myself, I've decided to just flee Orc attacks instead of slogging it out cause it is a slow and boring grind.
If you die in Dark Souls it certainly is because you did something stupid. Saying otherwise means you need to get better at it.
In other words: casual sauce.
Same thing. Regardless you claimed if you die it's because the game hates you. Which is nonsense.
Ah... I see. You're dense. =)