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I'll try it tomorrow, cheers.
You haven't bothered to read the thread. It's not mechanically difficult, it's difficult because the lag on my laptop doesn not register my input quickly enough.
But yes, I can confirm that the last chance is almost unwinnable with a controller, the circle moves as if through treacle. I thought it was meant to be that hard, but then I saw totalbiscuit's video of the game and it was a case of move mouse at normal speed into the area, click button, so obviously this is a controller sensitivity issue, and I do not know if there is an option to change the move speed for JUST this circle QTE (moving/aiming sensitivity is otherwise fine).
And I am running at an average of about 60 fps, with highs and lows here and there, and it has ZERO effect on the input for this mechanic, so it isn't his hardware so much as they either made it too easy for mouse input, or too hard for controller input, depending on what they actually intended. I suspect on consoles the controller input is much faster and just never came up in QA on the pc version, maybe they had one person playing with a controller and during the last chance event, also assumed it was just meant to be that slow...
but it IS very slow, which has resulted in me dying far more times than I care to admit... The problem is, you die once to this, the enemy gets stronger next time, meaning it's more likely you will die again, it's a pretty vicious cycle, I hope it recognises a change in input immediately so if I get it again I can grab the mouse and simlpy point and click my way out of it, but it's pretty sad and hopefully gets fixed ASAP, it's an otherwise awesome game! (I just wish there were slightly more areas with less enemies, and maybe a bit more free exploration without fighting hundreds of orcs and uruks in one go, everywhere you go! It's never ending combat, and as much as I love it, it gives me a bit of combat fatigue, I think batman has a much better pacing...)
Also I realised that sometimes the progress on the last chance seems to be bumping ahead, many times I got killed when the circle was only filled by 3/4 and I pressed the correct button. The game just went like "yeah, you know what, ♥♥♥♥ you" and bam I got killed.
Its so incredibly frustrating that I'm short of stopping to play this game. Either make the mechanic work correctly or don't bother implementing it at all. Its hard enought to get it working with a controller due do the incredibly slow speed of the cursor, but if I actually manage to get it in time I don't wanna be killed randomly anyway.
but yes, it moves too slowly to have any fair chance at winning it, even pushing the analog stick fully and directly at the target, sometimes it won't even touch the edge of the circle before time runs out and you just die. Given the number of enemies you can end up fighting at once, I absolutely appluade the addition of last chance (it should never be put in batman for example, those fights are always controlled and easily winnable), this just seems to be an oversight and should be fixed. I suspect we could change the value ourselves through a config or ini file, but I wouldn't know where to start, if anyone could help that would be great!