Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For GTX 970 you are most likely using 3.5GB for the first 30 mins and then slowly grow to 4GB usage after.
Can anyone post a screenshot or something with the VRAM usage visible? I would love to see for myself how much VRAM these "Ultra" textures actually take up. Are they even that high quality? I know for a fact that 4K textures aren't all that stressful on VRAM. In Skyrim, I am running most of the game with 4K textures and rarely hit over 2GB of VRAM (this is an estimate. I have no way to actually tell because I am running an ENB). If these actually do consume more 6GB, they are terribly optimised on the dev's part, and uncompressed.
That's interesting. I heard that. Why would they do that?
I did read reports that say under 4k (or even 1440p), SoM could reach 6GB.
http://steamcommunity.com/sharedfiles/filedetails/?id=387157126
http://steamcommunity.com/sharedfiles/filedetails/?id=387156770
Still, from a well optimised game such as this, even 4080 MB is a lot. But, I guess it is about the raw power and exclusivity of using nearly 4.1GB of VRAM, and doesn't "need" to be optimised. The 980 has 4096 MB of VRAM. This comes dangerously close to ruining the experience of the game.
So I don't know how you want to extrapolate this result. If you want another reference data point, Titanfall @ 1080p with Insane texture and everything maxed (MSAA x 8) uses around 3.2GB VRAM. The difference in texture in Titanfall is more noticable than SoM.
It would be extremely aggravating if I were to wake up and my 980 would suddenly be bottlenecked by a generic game because of the textures being ported too carelessly and not being compressed. I hope this is just an isolated thing, and not becoming widespread. I have not heard of texture packs from a year or two ago using DOUBLE the amount of VRAM most users have. The Skyrim HD Texture Pack I believe reccommended two, but never used that much and it was an acceptable amount.
I read that the textures are using more than 4GB, but the 980 is swapping them to the Ram, and loading them back in to conserve VRAM as it begins to dry up. Could this be the reason you only get 4GB out of a recommended 6?
If developers continue to port console games with poor optimization, they could in theory jack up the VRAM usage easily to 6-8GB. But nothing prevent you to tune down your graphic setting. So you can either: play their games and buy more hardware or trade off some image quality (and create fewer electronic garbage).
Choice is up to you. At this point, however, how much VRAM is "enough" is everybody's guess. DX12 and Mantle are going to allow stacking of VRAM in SLI / Crossfire. e.g. two GTX 980 would give you 8GB VRAM. But the prerequisite? Games have to use this feature.
So we are back to Square One: it's up to the developers to optimize their PC games. Some developers would optimize others would not.