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One may be immune to everything, but scared of fire. So you have to set him on fire to exploit his weakness, then while he flees you can kill him at your leisure.
Another may be completely fearless, but vulnerable to stealth.
And all of them will say reasonably unique things to you, based on circumstance. Riding a Graug or Caragor to find them will yield different dialogue from if they ambush you, or if you attack them in one of their power struggles, or if you've put a Death Threat on them, or if you attack the Warchief they guard, or one of a large number of other things. I've put probably 50 hours into this already, and I still hear new dialogue sometimes.
But no, there's no enclosed stealth areas. Some of the Strongholds can give that sort of feel, though, if you at least try to avoid the alarms.
I agree with you that Ryse was pretty solid in terms of combat, and some of those executions are glorious. But I'd say that SoM has a far more fluid combat system, where you can cancel out of an attack or execution into a counter, whereas in Ryse you couldn't. It at least made me feel like the enemy wasn't just sitting there waiting for me to kill their buddy, they were actively trying to kill me.
Gee, how ignorant I have been all these years thinking people actually spoke English in New York. Guess they switched to French somewhere along the line...
But back to the OP, I've played through the main game and DLC a few times and while the game has it's disappointments the game itself plays well enough. I still don't fire it up now as much as before as there are now a few other games that have more 'game' in them right now.