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Don't kill that many orcs. Slaves are just AI coded to have pathing activated once a nearby enemy AI is killed, and will respawn in captivity once you leave the area. You don't need to feel so sorry for them that you'd go free every single one at any given time. Orcs are jerks, sure, but I find it much more satisfying to kill 6 captains and a warchief with the press of a button, which doesn't take much effort past the main campaign or the achievements tied to it.
Now that is probably true. If I'm detected and don't want to start a fight, I tend to just shoot stuff until it goes quiet again, which doesn't seem to net that much XP. Still, you're given the tools to pretty much have infinite slow-motion sharpshooting with the runes you get. Heck, there's a rune with a 30% chance of getting an elf-shot back when firing a bow. I suppose we simply have different playstyles and therefore got to a different conclusion, and I think the game probably does actually strike a fair balance between all of those, even if stealth kills yield a little too much.
Yes, the base XP for a kill is not that much really, something like 10 points for an Uruk Warrior, and 20 for an Archer. But if you tack on an extra 40 points just because of a stealth kill, which is mainly what I do, it really adds up after awhile. Based on the +5 for a bow kill, the XP bonus for stealth should probably be no more than +10.