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Αναφορά προβλήματος μετάφρασης
So shooting an arrow into a camp filre and watching half a dozen orcs go flying through the air is getting old for you? The 5 minutes that you see Golem wasn't worth 10 hours of button mashing? You are hard to please.
How about the dlc? There is some variety (and more story) in that at least. I suppose I agree about the price, but who buys at msrp? My condolences if you did.
You don't have to like it. And probably if you don;t like the Batman style fighting and Assassins Creed stealth it will be repetative to you, but to me it's Amaizing. I can just free roam arround the world without doing nothing for hours ...
Maybe on your potato you had some framerate issues, or maybe you just don't know what graphics settings are, but I played max setting with the hi res texture pack and never noticed any framerate loss. I can tell you it ranks with GTA 5 and Witcher 3 with how beautiful it is.
And if you got a problem with lighting. Well you're right. Mordor is dark. It's the home of the dark lord. DARK, get it? DARK. That means low light. I don't know if you understand but that's what dark means
Assassin's creed is the most overrated pile of ♥♥♥♥ ever, and Ubisoft stopped making good games after Far Cry 2. They're so piss poor they even ♥♥♥♥♥♥ up Tetris, if you want to talk about ♥♥♥♥♥♥♥ framerate loss, talk about that.
'
Also you exaggerated Ubi's reason for threatening to sue (which they never did, showing they knew they never had a case)
"When Shadow of Mordor was introduced, Monolith was accused by former Ubisoft employee Charles Randall of using assets (such as the protagonist-animation code) from Assassin's Creed II. Monolith responded that all their project's assets were developed from scratch; they had confidence in their originality, and the game was based upon the Nemesis system."
As far as the story. Well you already showed your ignorance when you were complaining the poor lighting in Mordor.. so your argument is invalid.
And you would pay 5 euros for one of the best games to come out in the last couple years
Face it, you're a pleb with poor taste in games. Buy an xbox already
but i recently went back to batman city/origins, and i dont know what i was thinking. those games definitly have deeper, better combat.
the gadgets and campaign missions fill out what this game was missing.
the entire game feels samey. the campaign missions feel the same as the side quests, same areas reused again and again, where as the batman games have unique locations for the campaign missions, and for me, a better story, and what i think is objectively better combat and activities.
in mordor if you see 20 orks walking in a straight line you can go from one to the next without ever getting spotted. in batman many enemies have heartbeet monitors and if one goes down the rest are alerted, requiring you to mix up your tactics and approaches.
For someone who is comparing the books to the film, thus indirectly claiming to have read the books, you're astoundingly wrong in your claim that Uruk's are a creation of Peter Jackson.
Uruk-Hai is roughly the Black Speech term for uruks, the orc soldiers of Mordor and Isengard (the element uruk, meaning "orc" and the element -hai, also present in olog-hai and oghor-hai, means "people"). Christopher Tolkien identified "uruks" as an "anglicisation" of the term "Uruk-hai". Tolkien described the Uruk-hai as large, swart orcs with slanted eyes, thick legs and large hands (thus, perhaps arguably still considered "orcs", but Tolkien himself stated a clear distinction in that they were essentially "elite" orcs, and there is further evidence of this if you care to go looking). So you have orcs which are orcs, and uruks/uruk-hai which are essentially same to each other, but are not orcs as they are considered to be "above" them in strength, stamina, ability, etc. Some people think the two terms are different because in The Lord of the Rings 'Uruk-hai' is used primarily to describe Saruman's forces while "Uruks" and "Black Uruks of Mordor" are used primarily to describe Sauron's. But both terms have been used to describe both groups. While 'Uruk-hai' means simply 'Orc-folk' the term was reserved for the soldier orcs of Mordor and Isengard, with snaga ('slave') being their term for other breeds.
In the films, it's Saruman who calls them "my fighting Uruk-Hai", but the term "fighting Uruk-Hai" actually comes from a passage in Chapter 3 of The Lord of the Rings: The Two Towers, in which the Uruk-Hai refer to themselves with that term:
While I disapprove of most of Peter Jackson's handling of the films, the credit for creating the Uruk-Hai belongs to Tolkien himself - it was not some cheap ploy by Jackson to make the film more appealing to viewers. Just so you know.
DOOM was repetitive (1993). That didn't change anything about the fact that it was loads of fun.
What I love about SoM is:
1. So many options how to eliminate orcs, including the ability to make them fight one another, unleashing beasts on them, burning them, throwing them off ledges etc.
2. The variety of orcs. The game obviously contains some form of face generator, making the orcs very unique. The captains have a mix of strengths and weaknesses and it is actually cool to collect the intel and then use their weaknesses against them.
3. The orc dialogues. It remains hilarious for a long time, listening to the orcs from a shadow.
4. The fact that each region is one huge map, no loading in between, and that you can travel on a caragor from one end to another.
5. The skills. There are some 40 skills in the game, and if I've found maybe 3 skills that I didn't use, that's the maximum. Pretty much everything is useful. You can also drive your own development by purchasing the upgrades and skills as you wish (after unlocking them).
Sure, there are things that can be annoying, like when you get into a combat with a warchief and his captains, and each of those wants to talk for 20 seconds to introduce themselves, then you can just as well go to get a cup of coffee until they are done... but that happens perhaps once per hour, and the rest of that hour is spent slaying orcs or messing with their minds.
Money well spent.
Initially, as I was coming to terms with the combat system (I know it isn't hugely complex) and how to use my powers, et cetera, the Orc captains were challenging. When they were the initial ones, some of high level whilst I sucked, I struggled against some of them. They were literally my nemesis and it was awesome. When they came back to life, it was awesome and scary.
This epic feeling went on until I got too good at the game. I started a new game without any of the combat prompts or any of that jibe, but I found that I could easily slaughter the captains this time round. I didn't get to know any of them particularly, as I didn't die to them. They just fell to my blade and I moved on.
The first time round, I got about 24 hours out of the game in playing the story and messing around. I didn't collect every single memory and all the other scraps around the world, but I'd visited pretty much all of it. I loved the narrative story, even if the boss battles were essentially quick time events, which was disappointing.
Thus for me, this game was really fun whilst it was challenging and the story was new. But now I only tend to die when I'm totally ganged, and even then I know I could sneak away and re-ambush because the orcs are dopey, it's not so rewarding. I know I could artificially increase the difficulty by purposefully dying to the captains, letting their power events make them stronger and so on, but it feels a little fruitless to do all that dying and fiddling just to make it feel cooler when I inevitably kill them.
10/10 worth playing first time round, but it's a bit empty thereafter.