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The way I rationalize it is this: Lore-wise, there are thousands of uruk-hai inhabiting Mordor, but this would be too taxing on hardware to represent in a game, so the best they can do is constant respawns.
Sadly it's just how these games work. You can exploit the systems if you wish or try to play more organically. Shadow of War does a better job at challenging the player, but still isn't immune to such player advantages. If you intentionally hit every green marker on the map as you play, you will quickly figure out how to counter every active captain on the map. Hell, even XP and Mirian are easily acquired, letting you gain really powerful abilities and stat buffs early on. Again, the sequel War does a better job at making the player less OP, but in Mordor the game is basically at your mercy.
Also, from a lore-wise perspective, it makes sense. Consider the point in the LOTR timeline when the game is set. It's between The Hobbit, and The Fellowship of the Ring. In short, Sauron is gearing up for war, so his armies need orcs. That means the Spawing Pits of Utumno (Sauron's creature factory) is active the Middle-Earth equivalent of 24/7. Therefore, that means you're always gonna be facing a lot of orcs, no matter what.