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These are some older benchmark results of me using
- mesa (1:12.1~git161016172400.c61eb3c~y~padoka0)
- libdrm (2.4.71+git1610081859.a44c9c3~x~padoka0)
Kernel; Resolution; Details Setting; Min FPS; Avg FPS; Max FPS
4.8; FullHD; Very High; 21,37; 37,29; 64,47
4.8; FullHD; Lowest; 27,42; 48,70; 86,77
4.8; 384x216; Very High; 20,30; 39,66; 73,23
4.8; 384x216; Lowest; 27,14; 50,30; 87,34
Now I get
4.8; FullHD; Very High; 14,61; 45,38; 64,87
4.8; FullHD; Lowest; 18,45; 72,45; 236,25
4.8; 384x216; Very High; 18,60; 63,46; 435,38
4.8; 384x216; Lowest; 40,74; 81,87; 429,30
using
- mesa 17.0~git1701120730.ea7e4b~gd~x
- libdrm 2.4.74+git1612241830.eebefa~gd~x
(but these didn't have any performance impact without the patch)
I am very impressed by these gains. The game was mostly playable before (except for areas with lots of enemies where my FPS quickly dropped below 20) on my system (i5-3570, Radeon HD 7950 running Kubuntu 16.04) but now it should be a much smoother experience.
I also noticed that my CPU usage now is steadily around 60 for the whole benchmark. Before it usually was around 30, so big thumbs up to the developers doing the multi core stuff for this patch.
Shadow of Mordor is definitely faster (CPU: A10-7850K, GPU: R9-390, Mesa 17.1.0-devel), although not as fast as in Windows 10. R9-390 can now handle the "200% video resolution" which in case of a 1920x1080 monitor renders the scene in 3840x2160 and downscales it to 1920x1080. Best gameplay experience is with 30 Hz in-game refresh rate (1/2 of monitor refresh rate), ultra texture details, and medium geometry/etc settings.
Remaining issues:
- Pressing and holding the turn-left or turn-right key (360 degree horizontal panning) results in fairly large frame-rate drops in complex scenes
Can you also email support@feralinteractive.com so we can look into this? Please include a link to this thread.
Please let the team at support@feralinteractive.com know and they'll see what they can do to help :)
Done.
Seems to be working now, just ran a benchmark and seems a slight improvement over the previous non-patched version.
On my machine: The in-game benchmark isn't running faster than before the update, but the gameplay itself certainly is noticeably smoother.
A note about AMD hardware: Combined with the new radeonsi shader *disk* cache that is being prepared for Mesa-git the game is running much smoother than before (on Medium geometry settings). Ultra geometry settings are still an issue with radeonsi in this game (unless the Linux gaming machine has a high-end 4GHz Intel CPU I suppose).
And I'm not updating to 18. That thing is a mess.
Must say going back to XFCE and using Compiz Fusion is a blast back to the past :) For the past week 18.1 XFCE has proven itself stable though samba still seems to have issues. Network printing is now working very well for me after the latest update. I think they're trying to fix all the little ♥♥♥♥♥♥♥. Tried Manjaro and as nice as it is, it's just missing that straight up functionality of just being able to work, there is much customisation to do before you can get on with work. personally not a fan of where themes are going and find most of the distros hideous, even Mint's latest implimentation. Not a fan of the fact that GTK 3 seems to use up more resources with every update yet we seem to get less functionality. Seems they following in footsteps of certain big corps, anyways, enough ranting. I agree with you, Mint Cinnamon 17.3 was definitely a great distro heading in the right direction.
If you find any info to get the latest ABI from upstream working on an Ubuntu 14.04 base distro so that we may play the latest games would be of much help and appreciated, I too would prefer to go back to that LTS base.
Yep that fixed it. It plays great. Fun game so far. Thank you.
I'm glad to have helped. You can thank me by setting shipwrecked_compatible = true on your Examine Traps First mod. :)
Haha Well I don't have Shipwrecked so I can't in good conscious claim it's compatible when I honestly don't know. There would be a lot of people complaining and downvoting and all of that. But you should be able to modify it yourself for your own use. Just remember I have no way of testing how buggy it might be.