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I can't count how many times my dumbass character has ran up to a wall and jumped 12 feet in the air 3 times before he actually decides to hang on.
At one point I went to climb a forge tower and instead of sticking to it I jumped into the wall and was stuck till an urik saw me and throwing axed my ass.
At one point I had to restart the game because I jumped into a window and then just got stuck on the ledge. I could rotate and move on this tiny windowsill, but it refused to allow me to jump down. I couldnt jump down, or hang down, or attack off.
Mixing the sprint button and the "context" movement button the same is an aweful choice that probably only exists because it's a console game designed for controllers with few buttons you can simultaneously push. Too often I just want to run but I touch a wall and then jump 12 feet up, half the time I don't grab the edge.
Caragors control ♥♥♥♥♥♥♥ aweful. I get that it has 4 legs so they went for the skyrim horse movement style but it just doesnt work. Pressing right click while on a caragor does nothing at all unless you have someone to eat. Pressing left click will spam your sword on both sides. Why? Why the ♥♥♥♥ not allow me to choose what side I'm swinging? Why change the execution buttons? Shift + left click is the default buttons to execute someone on the ground... so why change it for caragor? Why not just leave the execution the same, and then allow me to right or left click to swing my sword right or left?
Pressing the drop button takes WAY to long to let go. I press E and instead of instantly dropping I grunt and do a short pull animation. Who thought this was good?
Why is there no "immediately drop from the ledge you're standing above" button? If I'm standing at the top of a structure, and there is another ledge 10 feet away, I can't get down on that side without slowly climbing down and then falling. I have the choice of holding space and jumping to and sticking to the structure ahead, and then pressing E, or I can press E, do a long ass animation, and hold E again to finally drop. Instead of holding E and just dropping. There is enough time in the "climb down and hang to ledge" animation, that it should be able to recognise I'm holding E and just let me dive off.
This game is so damn fun but there are so many little ♥♥♥♥♥♥ things they couldve easily fixed.
I'm up for a challenge, but not for the game making my character lame when the going gets tough.