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There are a couple things to note in regards to this:
1- Capacity depends on the building level, so the shop information (which is for a level 1 building) won't be always accurate (capacity starts at 10, but increases with level, at the same rate as production speed).
2- We didn't add a slider / pop-up UI becaue it would get annoying really fast when you refill a few buildings in a row, so we went with the same behavior used to feed animals, and made it so you spent as many resources as possible when interacting.
It's true that store description could be more clear in regards to initial capacity, but we don't plan on adding a way to limit resource input.