Farm Together 2

Farm Together 2

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New update -A Mine
Is this not a farm game- a mine has no place in this game- not a good addition, thanks thought for lowering cost of Decorations. The mine should be put in a DLC as it has no place in a farm, who’s relevance was this, and it has so many bugs already.👎
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Beiträge 3145 von 52
mskitty 7. Dez. 2024 um 10:37 
I agree each harvest should be a guaranteed gem, with a random bonus of more, but when have they ever given us a chance at a bonus.

It takes 10 green gems for 2 medals, 5 purple for 2, and with only a 30% to 50% of getting one gem each harvest, it's just not worth it.
Ursprünglich geschrieben von mskitty:
I agree each harvest should be a guaranteed gem, with a random bonus of more, but when have they ever given us a chance at a bonus.

It takes 10 green gems for 2 medals, 5 purple for 2, and with only a 30% to 50% of getting one gem each harvest, it's just not worth it.

honestly when has anything you can trade in been worth it for metals? To much work or excess for a trade in metals. Perhaps they will bring back the money trees in the future and we can turn them in for medals, heres to hoping :)
I must admit I was really excited when I saw there would be mines, but now all I can think of is that they’re essentially House Jobs 2.0. I can understand they they wouldn’t want to game straying too far from farming, -it’s not Minecraft after all,- but what we do have is…not what I expected… I hate to say it, but I’m not sure I’ll even bother with them outside of quests.
mskitty 7. Dez. 2024 um 11:43 
I'm not so sure I will even bother with the quests, those can be discarded or ignored until you can discard again. It turned out to be a money pit instead of a mine, lol.
Ursprünglich geschrieben von mskitty:
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It costs every time you harvest, I have amethyst going and every harvest costs 1550 in gold for a 35% chance of getting up to 102 diamonds and 1 gem, and you don't always get the stated amount in diamonds, could be 25 or 50, it's a dice roll from what I can tell.

For iron harvest it costs 1000 gold for a 50% chance of getting 56 diamonds and 1 gem.
.....
considering that a single diamond costs 2000 gold at the bank, the return is not bad either way. so everyone should see the mine as a way to earn diamonds.
and as far as the quest is concerned, failure counts too. as long as you have what is required, you can complete it.
so you should first use the green gems to unlock more tables to earn diamonds and get medals with quests. later you can always exchange them for medals.
Ursprünglich geschrieben von sonobionda:
Ursprünglich geschrieben von mskitty:
.....
It costs every time you harvest, I have amethyst going and every harvest costs 1550 in gold for a 35% chance of getting up to 102 diamonds and 1 gem, and you don't always get the stated amount in diamonds, could be 25 or 50, it's a dice roll from what I can tell.

For iron harvest it costs 1000 gold for a 50% chance of getting 56 diamonds and 1 gem.
.....
considering that a single diamond costs 2000 gold at the bank, the return is not bad either way. so everyone should see the mine as a way to earn diamonds.
and as far as the quest is concerned, failure counts too. as long as you have what is required, you can complete it.
so you should first use the green gems to unlock more tables to earn diamonds and get medals with quests. later you can always exchange them for medals.

It costs 2000 diamonds (or more) to start production, and if you want to switch to a different gem you only get half of that back.

You can use green gems to unlock the barricades, the first one costs 20 gems and 80 medals, the second one costs 30 gems and 160 medals, I'm not sure how many barricades there are but I'd guess a least a dozen, and if the cost of medals doubles for each one you unlock, that's a significant expense in medals. So spend a load of medals to get 2 medals per 10 gems in return, nah, especially with only a 30%- 50% chance of getting the gem in the first place.

As for diamonds, every time I go to town I have a crap ton of resources to trade for diamonds, fruit, flowers, fish, etc. Plus all the offers from the townies which are good deals, so no, not everyone should see the mine as a way to make diamonds. Plus it looks like the diamonds are not a for sure deal on harvest, like if it says you can get 100 diamonds from the harvest you might only end up with 50, it seems they are on the luck percentage too, 30-50% chance of getting the max amount, from what I could tell with quick rough math when I harvested.
Zuletzt bearbeitet von mskitty; 7. Dez. 2024 um 15:37
mskitty 7. Dez. 2024 um 17:27 
So to follow up I just harvested 5 nodes with a 35% chance of getting 103 diamonds, on the first 2 I got the 103, the next 2 I got 16, the last one I got 30, so no, no way should people see the mine as a way to make diamonds.
I would like to address some things real quick that I think have not been mentioned that may shed some light on the confusion of the presence of mines. Sometimes farms and ranches in reality end up with mines on them, if for no other reason than when digging around in the ground sometimes you come across mineral resources available that are extensive enough to warrant opening a mine. Also, adding a mine was requested multiple times by multiple people and I think the devs just want to make the game as enjoyable to as many people as they can and a mine seemed plausible and interesting. This is not to invalidate bringing it up in the first place as I think it is good for people to share and communicate their thoughts, opinions, hopes, and concerns, especially when it is requested such as in Early Access games. I just wanted to mention it so that people wouldn't think that the mines just came out of nowhere.

I would, however, also like to mention the bottlenecking of progression because of a rare resource with slow unsure acquirability as tasks and leveling that don't require them are completed does seem like an important concern... Perhaps there can be an implementation of a maximum number of quests that ask for them at a single time so that players can have something to complete during the interim? It will be a long time before I can actually experience the mine for myself to see what it is like, and I understand that it is supposed to be a resource heavy feature (which is important for late game) and that higher levels are supposed to be something to work hard towards, but at the same time, it would seem that it wouldn't be so good for the whole game to have to get completely full of waiting long time things. So maybe a maximum would help alleviate that?
What is more common to see on a farm is a pumpjack for oil, you see those all over the place in the midwest on farm land, but an actual mineshaft, not so sure about that.

Other things that would seem fitting for a farm is solar panels and wind turbines, generate some electricity to give your tractor a speed boost or something like that. Even a stupid rooster weather vane spinning around would be nice to see.
Ursprünglich geschrieben von mskitty:
So to follow up I just harvested 5 nodes with a 35% chance of getting 103 diamonds, on the first 2 I got the 103, the next 2 I got 16, the last one I got 30, so no, no way should people see the mine as a way to make diamonds.
Every flower, every tree, every fish has to be harvested x times before they become profitable. The same goes for the nodes in the mine.
And getting 268 diamonds from harvesting just once isn't so bad.
Many people wanted a way to harvest diamonds... here it is. And there will definitely be more if you take the time and level up the nodes. and you probably get more medals if you level up the shop in the city (like any other shop).
Ursprünglich geschrieben von Midnight Blue 01:
The developers have asked for feedback,suggestions here and that was done.
Well done, FT1,2 for me is about casual farming in bright daylight and dynamic colours.
+1 award

Ursprünglich geschrieben von aKiss4Luck:
Ursprünglich geschrieben von Kerbyboo:
As someone stated above, if you don't want a mine, then don't have a mine. To say that it doesn't belong is (imo) rude. As we do not have the entire game in front of us like the devs do, who knows maybe it does belong. In FT1 trains didn't feel like it fit in a farm setting, but I didn't see people crap on that. Why do people think it's okay to crap on something that a group of people work tirelessly on. They have said that they are NOT going a stardew valley route. /shrug It's not like the devs are going to remove the mine, just because some people don't like it.
If a part of the game is not for you, then do not implement it into your farm.

Do not implement it in your farm?
If I don't want to mine, don't mine?

hahahahaha

Reality check:

- I have over half my current quests requiring gems
- I am getting quests for 5 different gem types, with only the ability to do 2 different types at a time
- I have several shops that need gems to be able to level them
- I have discarded so many quests today trying to find some that don't include gems that I am no longer allowed to discard any more quests for 8 hours
- I have spent hundreds of medals trying to buy new quests without gems in them
- the "new improved" drop rate on gems is still so low (20-30% with hours between each attempt) that I am days away from being able to level a mine, fulfil a quest I'm stuck with, or level up a shop

The bottleneck created by the gem requirement, and our inability to get them, is making the game actually unplayable.

To not mine is not bother playing this game anymore. Full stop.

Which, after years of being a real fan of the first game and this one so far.... I am seriously considering doing. I've never rage quit a game, but tomorrow may change that.
A fair reaction, mentioning about all the considerations about the mine i would had posted later, except the ragequit part.
+1 award
mskitty 8. Dez. 2024 um 9:03 
Ursprünglich geschrieben von sonobionda:
Ursprünglich geschrieben von mskitty:
So to follow up I just harvested 5 nodes with a 35% chance of getting 103 diamonds, on the first 2 I got the 103, the next 2 I got 16, the last one I got 30, so no, no way should people see the mine as a way to make diamonds.
Every flower, every tree, every fish has to be harvested x times before they become profitable. The same goes for the nodes in the mine.
And getting 268 diamonds from harvesting just once isn't so bad.
Many people wanted a way to harvest diamonds... here it is. And there will definitely be more if you take the time and level up the nodes. and you probably get more medals if you level up the shop in the city (like any other shop).

Yes every item has to be harvested x times before they become profitable, but with the mine the profit is random at 30-50% with luck of the draw, plus the cost in gold each time you roll the dice on harvest.

When I harvest flowers or tress the payout is 100% every time, then I go to town and exchange them for diamonds, that is how to harvest for diamonds.

Many people did want a crop item that produces diamonds, like a tree or flower, but instead we now have a mine that functions more like a casino. /shrug.
Ursprünglich geschrieben von mskitty:
Ursprünglich geschrieben von sonobionda:
Every flower, every tree, every fish has to be harvested x times before they become profitable. The same goes for the nodes in the mine.
And getting 268 diamonds from harvesting just once isn't so bad.
Many people wanted a way to harvest diamonds... here it is. And there will definitely be more if you take the time and level up the nodes. and you probably get more medals if you level up the shop in the city (like any other shop).

Yes every item has to be harvested x times before they become profitable, but with the mine the profit is random at 30-50% with luck of the draw, plus the cost in gold each time you roll the dice on harvest.

When I harvest flowers or tress the payout is 100% every time, then I go to town and exchange them for diamonds, that is how to harvest for diamonds.

Many people did want a crop item that produces diamonds, like a tree or flower, but instead we now have a mine that functions more like a casino. /shrug.
Agreed, if diamonds are the sole/main reason for gambling/grinding a mine, this can easily be done by giving more diamonds during farming or lowering diamond costs.

Mixing minerals into questing/upgrading, etc is about the worst choice made sofar.

Less is more.
More complexity steering gameplay is bad.
Casual is sandbox visuals, not numbers or clutter that breaks immersion.
Zuletzt bearbeitet von avadream; 8. Dez. 2024 um 12:49
mskitty 8. Dez. 2024 um 13:39 
Ursprünglich geschrieben von avadream:
Ursprünglich geschrieben von mskitty:

Yes every item has to be harvested x times before they become profitable, but with the mine the profit is random at 30-50% with luck of the draw, plus the cost in gold each time you roll the dice on harvest.

When I harvest flowers or tress the payout is 100% every time, then I go to town and exchange them for diamonds, that is how to harvest for diamonds.

Many people did want a crop item that produces diamonds, like a tree or flower, but instead we now have a mine that functions more like a casino. /shrug.
Agreed, if diamonds are the sole/main reason for gambling/grinding a mine, this can easily be done by giving more diamonds during farming or lowering diamond costs.

Mixing minerals into questing/upgrading, etc is about the worst choice made sofar.

Less is more.
More complexity steering gameplay is bad.
Casual is sandbox visuals, not numbers or clutter that breaks immersion.

It might have gone over better if it was made like an actual mine that you could go into and pound on rocks for a few minutes and walk out with a 100 diamonds and a couple gems in your pocket, but it's nothing like that, what it is, is a money pit that will cost a small fortune to fully unlock and upgrade, it's just not worth the cost when we already have several ways to get diamonds and medals.
Zuletzt bearbeitet von mskitty; 8. Dez. 2024 um 13:50
Ursprünglich geschrieben von mskitty:
What is more common to see on a farm is a pumpjack for oil, you see those all over the place in the midwest on farm land, but an actual mineshaft, not so sure about that.

Other things that would seem fitting for a farm is solar panels and wind turbines, generate some electricity to give your tractor a speed boost or something like that. Even a stupid rooster weather vane spinning around would be nice to see.
Indeed, pumpjacks are probably more common and probably more identifiable. Especially above ground. I have known people that have opened a mine on their farm or ranch, most small but one was big enough to go industrial, so I know it does happen, but it's probably not that common.

I was just thinking that I would like to have solar panels for solar farming on my farm. ^D^ We already have windmills, so I can use those for wind farming. The windmills give diamonds so maybe solar panels could too?
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