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I couldn't have put it better. The game is slowly but surely becoming overloaded. More and more elements are being added without them harmonizing with each other.
The entire game is designed this way and it will not change. Anyone who thought that something would be integrated here that would help the player to progress has now been proven wrong.
It's a different game to the first one, but unfortunately not for the better, that's the bad thing. I'm sure there are more players who think the same but don't dare write it down here. The mine is basically nothing more than "click and wait", that's all. Or, if you look at it more closely, it's more like "click and hope". If the character actually swung the pickaxe, that would be something.
Farm together has ALWAYS been lacking something and I realize it is their ability to be along the lines of another Stardew Valley. Nobody is FORCING you to go into mine just like you don't have to plant apples if you don't want to. Farm together NEEDS to branch out. Build a town you can visit, fulfill orders, explore the mines because currently there is only one thing to aim for: a bigger farm: with more the same. Nobody in Stardew Valley forces me to be friends or do quests just as nobody forces you into a mine. So don't do it! My wife would love to buy the game but just planting some crops and calling it a day is far to narrow. So please, get out the way with the wine tasting and let the company expand in a good way that is needed.
If a part of the game is not for you, then do not implement it into your farm.
The whole point of the early access period is for the players to give feedback on development, and if there is a new feature added that people don't like then saying so is valid feedback, to say that they are "crapping" on the game is hyperbolic, rude, and out of line. Perhaps you need to have a better understanding of what early access means.
I know what EA means, I've been part of countless EA games. What I am seeing over and over again as of late is "I hate this, this is dumb, what is a mine on a farm" and the list goes on. It almost like the devs can't do anything right for some.
I was merely pointing out, if you don't like a feature of the game (something that you have the option of placing on your farm or not) then don't do it. The criticism with the mine feels petty.
have suggested that there may need to be some rework for the success chance/drop rate of the minerals. I have been in the mines and harvesting every hour for the last 12 hours and have 6 ore to show for it. Given this is an EA game, comments like the one here (imo) be a better use of time than "a mine doesn't belong on a farm."
Also, in regards to your comment of being "hyperbolic, rude, and out of line" - my comment is no more out of line, rude, or hyperbolic than half of the discussions I have seen here.
I'm guessing they think a mine doesn't belong on a farm because in the majority of games that have mining you leave the farm and travel to a actual mine, not a hole in the ground you plunked down on your farm, and other than teleporting to town we never leave the farm, it's not that kind of a game with other features in a open world, it's a farming sandbox sim, a clicker idler, plant/harvest, rinse and repeat. What does a mine have to do with that, it's as odd as carving Moai statues in your house, then placing them for decorations in your house, I mean who has Moai's in a farmhouse, lol, it doesn't really fit the motif.
I do agree the drop rate needs to be reworked, but on the other hand it seems to be right in line with the drop rate and grind time for most every other thing, it's going to take forever to get all of the barricades unlocked for more production.
Do not implement it in your farm?
If I don't want to mine, don't mine?
hahahahaha
Reality check:
- I have over half my current quests requiring gems
- I am getting quests for 5 different gem types, with only the ability to do 2 different types at a time
- I have several shops that need gems to be able to level them
- I have discarded so many quests today trying to find some that don't include gems that I am no longer allowed to discard any more quests for 8 hours
- I have spent hundreds of medals trying to buy new quests without gems in them
- the "new improved" drop rate on gems is still so low (20-30% with hours between each attempt) that I am days away from being able to level a mine, fulfil a quest I'm stuck with, or level up a shop
The bottleneck created by the gem requirement, and our inability to get them, is making the game actually unplayable.
To not mine is not bother playing this game anymore. Full stop.
Which, after years of being a real fan of the first game and this one so far.... I am seriously considering doing. I've never rage quit a game, but tomorrow may change that.
Say what you will about the actual mechanics IN the mine, but honestly having the mine itself doesn’t seem that out of place for a game that obviously isn’t going for realism.
That said, I’m surprised the devs didn’t make the mine accessible through the town, but maybe they didn’t want to add the extra step to access it and thought having a direct entrance on the farm would be quicker and used more often.