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Edit, you can also try planting any crop, moving the crop to a plowed field, then try moving the sprinkler.
Edit, I can move the sprinkler from both plowed and not plowed fields.
I'm using a keyboard and mouse. There may be an issue with using a controller if you are using one.
On the grid of crops.. wanting to delete the field (the tractor grid sized field) it deletes the sprinkler and 8 of the fields (but it only shows that you've selected 9.. and not that you've selected to delete the sprinkler).
I only lost one sprinkler that way and deleted the field one square at a time after losing it.. but there should be a better way.
edit to add: I am using keyboard and mouse
I have had issues using the tracker to move 9 trees one space over. I would advise not being on the tracker to move sprinklers.
When I try to move it from under a flower, I have to move the flower before it'll let me pick up the sprinkler. The same if it's under a crop.
I can only select the sprinkler to move when it's on an empty tile, not plowed tile, or plowed tile and I'm not on the tracker.
It does sound like you know what I'm talking about.. not being able to move the sprinkler.. because it picks up the flower instead (and that's what I was referring to when I said there should be a better way).
It just seems like it should be possible to pick up the sprinkler even if it's on flowers or crops and it should also be possible to delete the unplowed/plowed fields without deleting the sprinkler too.
But because of the amount of times I accidentally deleted the sprinkler in FT1 when I was trying to delete the unplowed tile beside it, I wouldn't try it.
But unlike how borders and tiles are shown to be selected, the sprinkler just looks like you a tile selection. So it is very hard to figure out if you did select the tile underneath or the sprinkler. So changing that would be a first step forward to avoid unneeded recycling of sprinklers ending in a loss of ribbons/medals which in the current version are a bit harder to get replenished compared to the previous game.
And then as a next step perhaps the selecting mechanics should be looked at, perhaps introduce a modifier key. So that if we use the modifier key it would only select a specific type like harvestable or non harvestable. Would make picking up fences etc also a bit faster as you wouldn't need to be so precise with your positioning to make sure you selected the fence or border instead of the harvests tile.