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The MGS3 Pachinko Fox Engine Remake looked 5x better and better lighting...
https://www.youtube.com/watch?v=iCPDDLY6pS4
MGSDeltaUE5 slop looks gray, souless, generic trash
Yeah, we are seeing a lot of these and none get a jester award lol.
https://youtu.be/J4pl5ftBVBk?si=ZlSkL-4EK_vI8fH8
FOX Engine would need to be upgraded to modern standards, which Konami clearly isn't even remotely ambitious enough to do.
Plus, many devs are familiar with Unreal, while any new staff would need to be trained to use FOX, so the decision to use Unreal does make sense. In fact, a lot of dev teams nowadays are ditching in-house engines and just licensing Unreal or Unity.
Honestly FOX ENGINE is pretty bad, kojima had a really bad idea wanting it to be mad since it got a lot of issues, like if there are more than 12 ennemies around you some stuff don't show up meaning you can get invisible ennemies........ and yes Metal gear survive doesn't have issues despite showing +50 ennemies but that's because they've downgraded the graphics and made some other changes.
So using UE5 instead was indeed a good call.
Unless you deliberately bring a bunch of enemies together by knocking them out and carrying them to a specific area, the only place where the NPC limit is noticeable is FOBs, which should've made the limit a bit higher to prevent guards from popping up out of nowhere.
No not nearly every game in existence does this, you don't have that with puzzle games, text based games, VN games and such.
You also don't have that with games properly made as in it limit the amount of units in an area and the area isn't an open world.
So it's just bad game design, MGS3 doesn't have it, MGS2, MGS1, etc etc etc it's just that since TPP is unfinished and was rushed to a certain state they couldn't really test the game, something that doesn't seem to happen with MGS DELTA since Konami seem to make sure that everything is fine even If on PC we will have day 1 issues like with a lot of PC games.
yes, the color grading and the general art direction in the remake is different. that has nothing to do with the engine.
In most instances, culling is more or less imperceptible unless you're looking for it, or if there's some kind of rendering error such as the one in the following screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430587672
You can literally see the grass growing in the distance as early as the swamp area with the crocodiles.
are you people okay?
Back then there was rumor about a Metal Gear game starring The Boss (a render with some APC and the boss in Fox Engine) and an open world MGS remake.
One of the MGSV trailer even shows Snake in his MGS3 jungle suit which is missing from the final game. Then Kojima is fired and MGSV get rushed out incompletely with The Boss and EVA costumes as MGO3 DLC for no reason because they were never physically appeared in the game.
A year later, Konami announced Pachislot MGS Snake Eater powered by Fox Engine. Basically confirming there was going to be a MGS3 remake.
Konami would have still using Fox Engine if they still have people knowing how to use that. Also Silent Hills would have been made without Kojima. Fox Engine (Winning Eleven Engine) is a black box to them now.
MGS Delta is outsourced. Even if this turned out to be very good. This is just another cash grab and there won't be any follow up.
If Konami really knows what they are doing. They would have just tell Platinum Games to make Metal Gear Rising 2, one of the few successful MGS games without Kojima's involvement and outsourced.
If Unreal Engine 5 can turn off TAA, no ghosting without motion blur and no weird shadow/light flicking at all. People like OP and me wouldn't be that hostile at this.
Well the average players who never go into the setting screen will never notice that. Just like "people love DLSS and ray tracing" saying when they are turned on by default. A sad fact.