METAL GEAR SOLID Δ: SNAKE EATER

METAL GEAR SOLID Δ: SNAKE EATER

Should have remade MGS1
and not allowed preorders...
< >
Showing 16-28 of 28 comments
Originally posted by ktulu84:
the controls of the game alone forces you to be sneaky, same goes for mgs2

getting noticed basically means a restart because no, I wont spend that much time killing guards in a game that is not designed for shooting

You've never played those games it seems, you can complete them by going gun blazing the most of the time, you can't sneak past all bosses too.
Originally posted by WhitePhantom:
Should've remade the original Metal Gear. Could have been more of a follow up to 5, and it would pretty much be a blank slate allowing for some creativity.

No, Imagine If people whine because they do a spin-off & when they do a remake the amount of crying Konami will get by doing that.
mr nasty Feb 17 @ 3:18am 
Originally posted by WhitePhantom:
Should've remade the original Metal Gear. Could have been more of a follow up to 5, and it would pretty much be a blank slate allowing for some creativity.

it's the best idea. That way you can bring back David Hayter as a young Solid Snake. MGS1 doesn't even need a remake as badly as the original games.
Dokferr Feb 17 @ 7:23am 
No Hideo Kojima.

The only thing Konami can do is slap the old games code with modern coat and paint.
Originally posted by Dokferr:
No Hideo Kojima.

The only thing Konami can do is slap the old games code with modern coat and paint.
RIP
This thread is The Twin Snakes erasure.

Speaking of The Twin Snakes, I know a lot of people rightfully lambaste it for all its changes, but to be quite honest, I'd prefer if Delta got the Twin Snakes treatment rather than just be a straight remake that removes most of the original's stylization and generally has vastly inferior art direction. That way, it'd at least have its own identity and would be fun to laugh at.

Yes, I'm aware of the "Legacy" filter, but even if it's extensive enough to faithfully match the original game (it isn't based on what I've seen), a filter can't change the art underneath it.
dprog1995 Feb 17 @ 10:35pm 
Originally posted by Dokferr:
No Hideo Kojima.

The only thing Konami can do is slap the old games code with modern coat and paint.
Hideo was holding konami back. His games got all the budget and as a result lots of Silent Hill games became rushed games.(Origins developers couldn't delay their game to improve the story, downpour and HD collection were released in unfinished states)
He even wasted millions on the cancelled version of Metal Gear Rising and in the end hired a 3rd party developer to save it.

Now, without Kojima taking all the money, Silent Hill has managed to get a well polished game.
Originally posted by Deathraven13:
Originally posted by Devsman:
The Twin Snakes? It's over 20 years old. It's actually older than MGS3.

And it's far ♥♥♥♥♥♥♥♥ than MGS3.
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.

Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.
Plus twin snakes doesn't have those awful on rail shooting and escorting sections that MGS 3 has.
Last edited by dprog1995; Feb 17 @ 10:43pm
Originally posted by dprog1995:
Originally posted by Dokferr:
No Hideo Kojima.

The only thing Konami can do is slap the old games code with modern coat and paint.
Hideo was holding konami back. His games got all the budget and as a result lots of Silent Hill games became rushed games.(Origins developers couldn't delay their game to improve the story, downpour and HD collection were released in unfinished states)
He even wasted millions on the cancelled version of Metal Gear Rising and in the end hired a 3rd party developer to save it.

Now, without Kojima taking all the money, Silent Hill has managed to get a well polished game.
Originally posted by Deathraven13:

And it's far ♥♥♥♥♥♥♥♥ than MGS3.
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.

Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.

I'm so happy MGS3 Delta has shortcuts for camo. It was one of the features I hoped would have been added in previous versions of MGS3. So happy it's finally implemented in Delta.

In fact, Delta seems to have almost everything I want in it like crouch walking and over the shoulder aiming. These make an almost perfect game even better! My only complaint with MGS3 has always been about the bosses. They just seem to be there and aren't fleshed out like Foxhound and Deadcell were.
Dokferr Feb 18 @ 2:52am 
Originally posted by dprog1995:
Hideo was holding konami back. His games got all the budget and as a result lots of Silent Hill games became rushed games.(Origins developers couldn't delay their game to improve the story, downpour and HD collection were released in unfinished states)
He even wasted millions on the cancelled version of Metal Gear Rising and in the end hired a 3rd party developer to save it.

Now, without Kojima taking all the money, Silent Hill has managed to get a well polished game.
The problem is, Hideo Kojima had vital roles for MGS franchises. He was the Director and also the game designer from the first Metal Gear up to the last mainline game, The Phantom Pain. This is not something that can be replaced easily by anyone.

You just need to look at this game to see why Konami chose 1:1 approach, instead designed the level design to be something like Silent Hill 2 Remake.
Originally posted by dprog1995:
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.

Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.
Plus twin snakes doesn't have those awful on rail shooting and escorting sections that MGS 3 has.

MGS TTS flopped hard unlike MGS3, and MGS TTS is considered the worst MGS games while MGS3 is considered one of the greatest MGS.

That prove gamers prefer a good game that run at 30 FPS than a bad game that run at 60 FPS. :MGS2_Otadot1:
ktulu84 Feb 18 @ 5:55am 
Originally posted by dprog1995:
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.

Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.
Plus twin snakes doesn't have those awful on rail shooting and escorting sections that MGS 3 has.
https://youtu.be/DdrE68y9f4k?si=XZF27HdOIOx6DidS
this cutscene alone makes Twin Snakes a worse game than MGS3
Last edited by ktulu84; Feb 18 @ 5:56am
Ezekiel Feb 18 @ 7:57am 
Metal Gear Solid 1 and 2 don't need remakes. The MSX games don't need remakes (which would be far beyond the amount of creativity, risk and effort Konami is willing to put in anyway). What you people want is for everything to play to the same modern standards. The games did not age. Your expectations did. Can't wait to see how badly they have messed up Metal Gear Solid 3.
Originally posted by dprog1995:
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.
That's the cost of better graphics and vastly larger environments. Still, I experienced the 3DS version that runs worse than on PS2, and it was far from unplayable, so the original PS2 version probably isn't as bad as you make it seem.

Nowadays, the framerate isn't an issue since MGS3 is 60FPS on every current platform except Switch.

Originally posted by dprog1995:
Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.
TTS has its own problems though, which in my opinion are far more severe than MGS3's menu usage.

https://www.youtube.com/watch?v=t-2JNLajf1s&t=575s
Last edited by Metric Guard; Feb 18 @ 12:51pm
< >
Showing 16-28 of 28 comments
Per page: 1530 50