Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You've never played those games it seems, you can complete them by going gun blazing the most of the time, you can't sneak past all bosses too.
No, Imagine If people whine because they do a spin-off & when they do a remake the amount of crying Konami will get by doing that.
it's the best idea. That way you can bring back David Hayter as a young Solid Snake. MGS1 doesn't even need a remake as badly as the original games.
The only thing Konami can do is slap the old games code with modern coat and paint.
Speaking of The Twin Snakes, I know a lot of people rightfully lambaste it for all its changes, but to be quite honest, I'd prefer if Delta got the Twin Snakes treatment rather than just be a straight remake that removes most of the original's stylization and generally has vastly inferior art direction. That way, it'd at least have its own identity and would be fun to laugh at.
Yes, I'm aware of the "Legacy" filter, but even if it's extensive enough to faithfully match the original game (it isn't based on what I've seen), a filter can't change the art underneath it.
He even wasted millions on the cancelled version of Metal Gear Rising and in the end hired a 3rd party developer to save it.
Now, without Kojima taking all the money, Silent Hill has managed to get a well polished game.
Twin snakes ran at 60 FPS while MGS 3 could barely run on PS2 and had lots of slowdowns and bad framerate.
Also Twin snakes doesn't have that annoying "pause the game every few second and change your camo" gameplay which alone makes it superior than MGS 3.
Plus twin snakes doesn't have those awful on rail shooting and escorting sections that MGS 3 has.
I'm so happy MGS3 Delta has shortcuts for camo. It was one of the features I hoped would have been added in previous versions of MGS3. So happy it's finally implemented in Delta.
In fact, Delta seems to have almost everything I want in it like crouch walking and over the shoulder aiming. These make an almost perfect game even better! My only complaint with MGS3 has always been about the bosses. They just seem to be there and aren't fleshed out like Foxhound and Deadcell were.
You just need to look at this game to see why Konami chose 1:1 approach, instead designed the level design to be something like Silent Hill 2 Remake.
MGS TTS flopped hard unlike MGS3, and MGS TTS is considered the worst MGS games while MGS3 is considered one of the greatest MGS.
That prove gamers prefer a good game that run at 30 FPS than a bad game that run at 60 FPS.
this cutscene alone makes Twin Snakes a worse game than MGS3
Nowadays, the framerate isn't an issue since MGS3 is 60FPS on every current platform except Switch.
TTS has its own problems though, which in my opinion are far more severe than MGS3's menu usage.
https://www.youtube.com/watch?v=t-2JNLajf1s&t=575s