METAL GEAR SOLID Δ: SNAKE EATER

METAL GEAR SOLID Δ: SNAKE EATER

MGS5 costed 90$ at release so this remake is cheaper.
Remember at release:

- GZ: 30$

- TPP: 60$

(and we don't even count DLCs :MGS2_Otadot1:)

EDIT: Imagine If Konami pulled this move here: Virtous mission = 30$, Snake Eater mission = 60$, If Kojima was the one directing the game the people that complain about this remake price wouldn't do it, just like they did with MGS5.

At release there was no MGS5:DE, that was added way after Konami fired kojima.

This prove that people angry here are just kojima fans since they weren't mad that they've paid a 2 hour demo 30$ then TPP for 60$,

If kojima was still hired by Konami you would have said: "70$-80$ is fine, games are more expensive nowadays" or "But, but It got Snake vs Ape that's content the master collection volume 1 doesn't have so that's why the price is higher since you don't just get MGS3 REMAKE".

How about you let MGS fans enjoy the franchise and go back to kojima, I know he only made one bad video game but he moved on, Konami probably won't hire him back since mobile games make more profit than death stranding did, after firing him Konami yearly income kept on increasing (they did remove a huge deadweight).

:MGS1_Bikkuri::MGS2_Bikkuri::MGS3_Bikkuri: Also I've pre-ordered the deluxe edition since I'm a MGS fan that don't want the franchise to die. :MGS3_Bikkuri::MGS2_Bikkuri::MGS1_Bikkuri:

EDIT: UPDATE: Death Stranding 2 cost 70$, deluxe edition is 80$ and have a 2 day early access, just like MGS DELTA. :3
Last edited by Deathraven13; Mar 10 @ 5:45am
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Showing 1-15 of 52 comments
Baron Brunch Feb 16 @ 12:13pm 
Still a lot of money for a 20 hour remake, I think GZ+TPP has more value
BUCHA Feb 16 @ 12:46pm 
++++
Mgs v = medium game for 90$
Mgs delta = perfect game for 80
I'm not complaining about the price, it seems to be the going rate for most new games these days so it's no real surprise. Also if they manage to give us MGO with this it would really be a standout.

Hopefully if this game does well we will see remakes for the next few games which would really be incredible, although I'd imagine it will be a while until that eventuates.

At least we should hopefully see the Master Collection Vol 2 release by the end of this year, which should include MGS4 :fingerscrossed:
Last edited by wasabi™; Feb 16 @ 6:53pm
Originally posted by Baron Brunch:
Still a lot of money for a 20 hour remake, I think GZ+TPP has more value

30$ for a 2 hour demo isn't really good and the story of TPP is pretty weak, only FOB Is what kept me playing for +2000 hours and I've dismantled as much nukes as I have hours in the game.

Since we are on PC and this isn't a port we can get more than 20 hours thanks to mods, like XCOM games campaigns doesn't last 100 hours (I think XCOM 2 and XCOM WOTC both sold for 40$ each so It's in line with the topic) but with mods players can easily have over 100 (to no say 1000) hours of playtime.

Speaking of mods some have a lot of hours in the solo mode of TPP due to mods, like with Infinite Heaven or something like that, you could change the ennemy vision to make the game harder and such, so modders did a better job than hideo kojima on that part since he did not even add a difficulty setting, something RE4 remake have even If it got the difficulty adapted based on your actions.

So 20 hours for MGS DELTA then you won't touch it huh ? Well no, since the game probably got multiple difficulty settings I doubt that all players will jump right into EE, then If they go for BB/Foxhound rank that a second run, then If they go for 100% achievements maybe we can add more hours, then you have Snake vs Ape.

If It got MGO then your argument is over but honestly unless It got proper servers and an anti cheat I don't want it.
Not gonna defend the launch price of Ground Zeroes, but when it released on PC, it was frequently discounted for as low as $5, and more importantly, it was FREE with a TPP pre-order.

Anyway, TPP is both an entirely original game and is 45-160+ hours long, whereas MGS Delta isn't nearly as long and is a remake of a game that's available on every current platform for less than a third of the price. In terms of value, the comparison is hardly flattering for the latter.

Originally posted by Deathraven13:
If kojima was still hired by Konami you would have said:
There was far less people defending the price of GZ than people defending the price of MGS Delta.

Originally posted by Deathraven13:
Konami probably won't hire him back
I assume you didn't hear about Okamura recently saying he'd like to work with Kojima again.

Originally posted by Deathraven13:
after firing him Konami yearly income kept on increasing
Gee, I wonder if that had anything to do with MGSV selling well, to the point where it made back its budget twice on day one.

Originally posted by Deathraven13:
he did not even add a difficulty setting
Sure, as long as you completely ignore Reflex Mode, markers, enemy presence/damage indicators, auto aim, and the Chicken Hat. Disabling Reflex Mode alone makes MGSV much harder.
Stoibs Feb 17 @ 10:25pm 
I literally can't remember what I paid in 2004 :lunar2020thinkingtiger:

I'm sure it was less than this though. For context the price is wild in a lot of other regions; $117AUD for the base edition here is significantly more than any other AAA I've been buying over the last few years, both on PC and Console. I guess this is becoming the new normal though :/

(Was able to grab the Digital Deluxe for $98 from Fanatical in any case - significantly cheaper than even the standard version from steam! :steamhappy:)
Last edited by Stoibs; Feb 17 @ 10:25pm
Originally posted by Metric Guard:
Not gonna defend the launch price of Ground Zeroes, but when it released on PC, it was frequently discounted for as low as $5, and more importantly, it was FREE with a TPP pre-order.

Anyway, TPP is both an entirely original game and is 45-160+ hours long, whereas MGS Delta isn't nearly as long and is a remake of a game that's available on every current platform for less than a third of the price. In terms of value, the comparison is hardly flattering for the latter.

There was far less people defending the price of GZ than people defending the price of MGS Delta.

I assume you didn't hear about Okamura recently saying he'd like to work with Kojima again.

Gee, I wonder if that had anything to do with MGSV selling well, to the point where it made back its budget twice on day one.

Sure, as long as you completely ignore Reflex Mode, markers, enemy presence/damage indicators, auto aim, and the Chicken Hat. Disabling Reflex Mode alone makes MGSV much harder.

Your answer contain mostly your opinion instead of facts so let's get to it.

You defend MGS5 GZ, a 2 hours demo that was sold for 30$ at release by saying "But It got discounted later" and want to ♥♥♥♥ on this remain that isn't even out yet, MGS DELTA will get a discount later just like MGS5 GZ and TPP.

Of course there was less people defending GZ price since a lot of people praise kojima and would blindly buy a 30$ demo, that's one of my point: If something is good = praise kojima, If something is bad blame Konami. MGS DELTA also got more hate than MGS5 despiste MGS5 costing over 90$ If you bought both at their release, just because kojima isn't here anymore, IF Death Stranding 2 sell for 80$ you'll see that most people won't complain.

Noriaki Okamura isn't Konami nor the head of Konami.

Konami yearly income didn't increase yearly due to MGS5 that's a hard cope on your part or ignorance, Konami doesn't just make video games, they make mobile games (some being a lot more profitable than MGS5), casino stuff and more.

Here check this: https://www.reddit.com/r/TwoBestFriendsPlay/comments/bnbunw/konami_making_more_money_then_ever_after_firing/

Alot of these profits are not involved in pure gaming. Konami is not just a gaming company for alot of us know they operate gambling machines and I also find out that they also operate spa facilities. Mobile gaming and TCG may also facilitate to this since YGO is still a powerful franchise.

I'll let you check Konami yearly income reports and see the differences between how much the sport, digital entertainement, gaming, & amusement section each generate different income along how much. (It's in billion yen)

PS: Thank you for the laugh, Didn't think someone would say that Konami yearly income increase would be due to kojima after being fired in like 2014, the company is doing better without him and a lot of kojima fans don't even know that the company evolved like everything so they don't just make console and PC games, you should do some research on Konami to see what they do and how much they earn then you'll understand that kojima didn't matter for years when it came to income.

Finaly here's a tips: Mobile games tend to generate more PROFIT than triple A games, they are cheaper and faster to produce with a lot more ways to generate income due to "micro"-transaction

Here's Goddess of Victory: Nikke monthly income for exemple (not a Konami game): https://www.statista.com/statistics/1489857/goddess-of-victory-nikke-player-spending-app/

It generate million of $ each month unlike MGS5 or Death Stranding. :MGS2_Otadot1:
Originally posted by Stoibs:
I literally can't remember what I paid in 2004 :lunar2020thinkingtiger:

I'm sure it was less than this though. For context the price is wild in a lot of other regions; $117AUD for the base edition here is significantly more than any other AAA I've been buying over the last few years, both on PC and Console. I guess this is becoming the new normal though :/

(Was able to grab the Digital Deluxe for $98 from Fanatical in any case - significantly cheaper than even the standard version from steam! :steamhappy:)

MGS5:GZ released in 2014 not 2004.

I remember because back in the days I was like "WTH people buy 30$ for a demo ?, I'll wait for a sale". So back in the days I got MGS5 GZ and TPP for 60$ while many people bought them for a total of 90$.

As for regionnal pricing I see that a lot, I remember seeing it for Disgaea 7 among other games (can't remember them all since it's common) so I can't provide more details on it from my experience, I can offer some proofs tho from other users.

https://www.reddit.com/r/pcgaming/comments/18cv38s/steam_regional_pricing_is_absolute_bullshit_and/

If you are interested on this you could also do your own research in order to learn more since I won't be able to provide you with more infos based on my experience (I prefer to talk about things I know a lot about).
Stoibs Feb 17 @ 11:20pm 
I completely misread the OP and thought you were saying it was comparable to the original Snake Eater price, woops :lunar2019crylaughingpig:
Last edited by Stoibs; Feb 17 @ 11:21pm
Originally posted by Stoibs:
I completely misread the OP and thought you were saying it was comparable to the original Snake Eater price, woops :lunar2019crylaughingpig:

No that would be dumb and incorrect, back in the days inflation wasn't so high thus games costing 50$-60$ was the standard price and that was when digital games wasn't really a thing (so the cost of the disk and packaging was to take into account).

MGS DELTA cost more at release than MGS3 (and thus MGS5 costed more at release too) and of course since you can get MGS3 for 20$ with master collection VOL1 it's even cheaper now.

If we really wanted to compare them at release then on one hand you would have a PS2 game for like 60$ and If you spend 20$ more you would get a PC release with improved graphism and gameplay but that wouldn't be an honest comparison since you can get MGS3 for 20$, but would comparing a 20$ old game with a recent remake at 80$ would be fair ? I dunno, we would have some great exemple If we looked at Resident evil fans who compared RE 2 3 & 4 remake with the non remakes.

While it would be interesting It's not the topic and If you asked me I would say honestly why not get both ? And I can say that with credibility as I own both, so i can compare them but honestly since MGS DELTA is on PC it probably won't be just a 10 hour game because mods are a thing, RE 2 remake is a short game yet you have people with over +200 hours thanks to randomizers, now Imagine If we got a mode that made the game harder too (in case it's as easy as OG), or mods that change ennemy placements without being a randomizer (like some RE4 mods do).

Anyway I'm going way off-topic.
Originally posted by Metric Guard:
Originally posted by Deathraven13:
he did not even add a difficulty setting
Sure, as long as you completely ignore Reflex Mode, markers, enemy presence/damage indicators, auto aim, and the Chicken Hat. Disabling Reflex Mode alone makes MGSV much harder.

I've forgot: MGS5 GZ got a difficulty setting unlike MGS5 TPP, in case you don't remember GZ got a normal and a hard mode, a difficulty setting is different than a difficulty/accessibility parameter.

Restricting yourself isn't a difficulty setting, for exemple If you play MGS3 on EE you have the option to select "Game over when discovered" or not, so the difficulty setting is EE and you have two difficulty parameters. So challenging yourself isn't a difficulty setting.

This is also one proof that MGS5 TPP is unfinished because If GZ was the prologue that was supposedly to be sold with TPP then how come GZ got a normal and hard difficulty while TPP doesn't ? (all it got is some replayable missions with some difficulty parameters added to fill the game). But that's for another topic in MGS5 forum. :MGS2_Otadot1:
The demake costs 95 usd in my area, so youre wrong
Originally posted by Yoni the Hero:
The demake costs 95 usd in my area, so youre wrong

Demake ?
Originally posted by Deathraven13:
Originally posted by Yoni the Hero:
The demake costs 95 usd in my area, so youre wrong

Demake ?
Theyll prob butcher the original like re4 and ff7 did, so its a demake
Originally posted by Yoni the Hero:
Theyll prob butcher the original like re4 and ff7 did, so its a demake

Oh ok you are trolling.
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