Star Wars Galaxies

Star Wars Galaxies

32 original professions in Star Wars Galaxies
Artisan: The basic crafting profession. All of the other crafting professions, such as Tailor, Armorsmith, and Chef, spawn from these disciplines.
# Disciplines: Engineering, Domestic Arts. Buisness, and Surveying.

Brawler: The basic melee profession, proficient in hand to hand combat and with a number of simple weapons. Other melee professions, that is skills dealing with close ranged weapons, spawn from these disciplines.
# Disciplines: Polearm, One Handed Sword, Two Handed Sword, and Unarmed.

Entertainer: The basic 'buff' profession. Entertainers (and later, Dancers and Musicians) can offer dances and music which can empower your character or heal wounds.
# Disciplines: Image Design, Musicianship, Dancing and Entertainment Healing.

Marksman: The basic ranged combat profession. All other professions which require use of a blaster or long ranged weapon require some of this professions disciplines as prerequisites.
# Disciplines: Pistol, Carbine, Rifle, and Ranged Support.

Medic: The basic healing profession. Players investing in these disciplines are able to heal damage and wounds given to players in combat. The Doctor and Combat Medic require much of this profession be trained.
# Disciplines: Diagnostics, First Aid, Pharmacology, and Organic Chemistry.

Scout: The basic light-weight profession. Scouts are initially proficient in movement and fauna identification and gathering. Advanced scouts can look forward to the professions of Creature Handler and Ranger.
# Disciplines: Exploration, Hunting, Survival, Trapping.

What are the Advanced/Elite Professions?
They are also listed below.

Architect: This professions allows players to construct buildings and other structures. It requires some background in the Artisan profession.
# Requirements: Artisan(Engineering)
# Disciplines: Furniture, Construction, Installations, Buildings

Armorsmith: This profession is similar to the Weaponsmith, and will allow players to construct armor for other players to use. It most definitely requires background in the Artisan field.
# Requirements: Artisan(Engineering)
# Disciplines: Personal Armor, Layers, Deflectors, Technique.

Bio-Engineer: This profession is used to breed animals to be stronger and faster. It requires kowledge of the Scout and Medic fields.
# Requirements: Scout(Hunting), Medic(Organic Chemistry)
# Disciplines: Clone & Tissue Engineering, DNA Sampling, Techniques.

Bounty Hunter: The ultimate track and kill profession, the player bounty hunter will be both a certified scout and expert combatant. You will likely require some backing in the Scout profession, as well as Marksman.
# Requirements: Master Scout, Master Marksman
# Disciplines: Investigation, Bounty Carbine & Pistol, Light Lightning Cannon.

Carabineer: This advanced Marksman professions specializes in the use of ranged carbines.
# Requirements: Marksman(Carbine)
# Disciplines: Assault Tactics, Marksmanship, Counterinsurgency, Special Abilities.

Chef: An accomplished Chef can create foods that will temporarily improve player's attributes. A chef requires the player to already be an accomplished Artisan.
# Requirements: Artisan(Domestic Arts)
# Disciplines: Entrees, Desserts, Mixology, Cooking

Combat Medic: This profession allows players to heal others and fight in the field of battle. To be a combat medic, you will require skills from the starting Medic profession.
# Requirements: Master Medic, Marksman(Ranged Support)
# Disciplines: Healing Distance, Healing Speed, Medicine Crafting, Support.

Commando: A commando has the combined skills of a Brawler and a Marksman, and is deadly in both melee and ranged combat.
# Requirements: Master Marksman, Brawler(Master Unarmed)
# Disciplines: Field Tactics, Heavy Weapons, Flamethrower, Acid Rifle

Creature Handler: The Creature Handler is an advanced Scout profession, and allows players to tame and train creatures to obey their commands.
# Requirements: Scout(Hunting), Scout(Exploration)
# Disciplines: Creature Taming, Training, Empathy, and Management.

Dancer: This profession is an advanced form of the starting Entertainer profession. It allows players to perform dances that heal and/or increase the abilities of all those who watch.
# Requirements: Entertainer(Dancing)
# Disciplines: Technique, Wound Healing, Knowledge, Fatigue Healing.

Doctor: The Doctor is an advanced Medic who has a greater capacity to heal then his starting profession counterpart.
# Requirements: Master Medic
# Disciplines: Wound Treatment, Treatment Speed, Medicine Knowledge & Crafting.

Droid Engineer: A Droid Engineer is an advanced Artisan profession which allows players to construct droid components and combine them to create doids.
# Requirements: Artisan(Engineer)
# Disci
Last edited by Umbrella Corporation; Apr 5, 2014 @ 1:01pm
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Werewolf fowler Apr 5, 2014 @ 1:08pm 
Commado class was pretty overpowered.
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