MOUSE: P.I. For Hire

MOUSE: P.I. For Hire

StelYoBish May 25, 2023 @ 6:17pm
What Graphic Engine
What is the graphic engine used to develop this game?
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Showing 1-11 of 11 comments
CapoFantasma97 Aug 30, 2023 @ 4:36pm 
Originally posted by CaptainMuskrat:
I just hope it's not Unity, Unreal or Godot. Those engines are extremely bloated and unnecessary. The dev should use Raylib.

I'd love to see the games you made.
Mr. No_Effs_Given Aug 31, 2023 @ 7:34am 
Originally posted by CaptainMuskrat:
I just hope it's not Unity, Unreal or Godot. Those engines are extremely bloated and unnecessary. The dev should use Raylib.
Yeah, sure. The devs should use an engine that some random recommends.
U+200B Sep 1, 2023 @ 10:20am 
I understand the talk about bloat with Unreal and Unity, but GoDot is quite lean for what it can do.
Also most engine will only bundle what is used into the final build.
Mushe Oct 5, 2023 @ 9:02pm 
Originally posted by CaptainMuskrat:
I just hope it's not Unity, Unreal or Godot. Those engines are extremely bloated and unnecessary. The dev should use Raylib.


Bloated? For that to matter you would need to have an insanely outdated PC.
Fumi Games  [developer] Nov 24, 2023 @ 4:13am 
Originally posted by StelYoBish:
What is the graphic engine used to develop this game?

First prototype was made using Godot. But if you're planning to make a game with a lot of 2d sprites, Unity is the way to go.
Bou Dec 18, 2023 @ 1:17pm 
Too bad you don't stick to Godot... Everybody is running away from Unity for some good reasons...
Jinn-Gon Qui Dec 19, 2023 @ 12:14am 
Originally posted by CaptainMuskrat:
I just hope it's not Unity, Unreal or Godot. Those engines are extremely bloated and unnecessary. The dev should use Raylib.

I don't know about Unity. Prodeus is arguably the best Unity game I've ever played.
Fumi Games  [developer] Dec 26, 2023 @ 1:42am 
Originally posted by Bou:
Too bad you don't stick to Godot... Everybody is running away from Unity for some good reasons...

I believe Godod will be one of the best in the future. But for now, if we want to ship the game in 25 we need to stick with Unity.
Fumi Games  [developer] Dec 26, 2023 @ 1:43am 
Originally posted by Jinn-Gon Qui:
Originally posted by CaptainMuskrat:
I just hope it's not Unity, Unreal or Godot. Those engines are extremely bloated and unnecessary. The dev should use Raylib.

I don't know about Unity. Prodeus is arguably the best Unity game I've ever played.

Exactly. Unity still has an advantage over Godot when it comes to developing FPS game with 2d animation.
Neon Triangle Dec 26, 2023 @ 11:35am 
Godot is still a young upstart in the grand scheme of things, so I'm not surprised you made the switch to Unity. Hopefully by the time you can finish your game the issues with Unity will either cease to exist on their own, or maybe they'll anger a big enough company and be forced to back down (I heard Nintendo used Unity in a few of their recent games).
BeanTheWaif Jan 2, 2024 @ 10:47am 
Unity
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