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I'm going to keep trying to make these children into men and see if they're not useful. The official screenshots use Jacques, Olfghard and Nicholas, so I'll see if that was just for sure or if it's actually a viable thing.
At the moment im using Diabolus and Hugo, they are fine on melee but everytime I face a spirit/ghost or other spellcaster I either have to tell them to wait somewhere safe, do no fighting and just spam healing spells to keep them alive or keep reloading because they die.
When you have 200 health and a enemy lightning bolt can do 250 damage you become really really scared of spellcasters.
Get resistance spells. They really do help.
All one can do as a brother of the righteous is 3 things:
1.Find yourself a Dmg increased to undead weapon. You usually get one either from the last boss in the Devil's Cavern or for the second Promotion as a paladin. There's also one(maybe) At the bottom of the Citadel.
2. Invest in Elemental Damage gear/holy protection. A lot of the great items in the game will be able to carry these modifiers, so look for them whenever possible.
3. Invest in light protection spells and potions. Trust me, brother, they are a Godsend and are instrumental in the vanquishing of unclean ghosts.
Poison can really only be dealt with by
A. not letting your companions get poisoned(they just drink pots like fish)
B. getting antidote pots. Like you suggested most of the spells don't work most of the time.
C. Sturdiness SHOULD work at a high level, as should getting a higher constitution making poison less of a threat.
D. Get the pagan poison res spell. All the spells are good, even if only a few points.
Honesty, I didn't level my magical stuff till I was probably on the path between Disciple/Journeyman for most of my melee oriented skills, but they did help.
God be with you.
On normal, I'm lvl 51 now, and all the members are alive and well.I'd say sure, that diabolus is easier, but the extra DPS is nice all the same, and nicolas keeps everyone alive . Vidergo makes things easier.
I have to admit that I had to resort to getting levitation to finish my fallen angel runs :(. (From previous discussion)
The miracle book spells are actually all pretty damn good, purge makes a breeze out of some otherwise really hard battles (one major battle in particular), swarm of locust is really nice against magic resistant enemies. So for a non magic user up to lvl 50 I'm really happy about that particular spell set as I set to finish the game, what is the lvl cap btw? My dog is 52 atm.
Think the cap is actually 100, but i don't think that many enemies actually exist in the game, so more realistically you might be able to squeeze out 52/53 before you finish the game.
Stat wise I have 80 strength, 60 intelligence, 50 dexterity and constitution and 26 speed. Im wearing full plate +8 all attributes and have two +1 to all non-spell skill items along with some elemental and status resists.
Im using a two handed legendary axe that I got 3/4 of the way through Act 1 that does 30-40 damage 0.5 speed which is translating to about 40-70 damage per swing, Im Melee immune but spells still continuing to be a pain, you resist several then you get a couple of back to back crits for vitually your entire health, companion charachters still being hit for larger than their max health.
Ive been looking out for the ressurction spell so I can raise my companions rather than reloading for hours, just not finding it in drops or vendors.