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You also get slightly different storylines as your characters advance in rank.
I played Priest and it was by no means easy, but magic made it a bit better.
Paladin = Warrior - Full on melee, only gets to use magic up to a certain point for some of the sections.
Priest = Sorceror - Can use all spells, all ranks, all sections. Little to no melee possiblity. Wont be wearing tough armor.
Thief = Rogue - has more spell access than paladin, but less than Priest. Has more physical prowess / range than priest, but not as hardy as a paladin. More of the middle ground with added "thief" centric abilities.
Pretty much plays like the typical melee / caster / rogue stereotypes, with a bit of blending between them.
Cant really comment on the difficulties between them, as that depends a lot on how well you handle those types of playstyles. Ususally melee characters start off strong, and simmer down , while casters have to ramp up.
u have played the game 0.7 hours... are u sure u can say something about the gameplay?