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your best bet is to dealwithit.jpg, budget your attacks and spells wisely, invest in plenty of stamina potions, and either obtain or buy some stamina regen items. once you're over that hill stamina wont be a problem, but dont kid yourself because it is definitely a potion guzzler (and to answer your remark yes, yes you can change your character from run to walk by pressing i believe its "R," although with the amount of speed you have in the very beginning it wont make much of a difference).
i'll trudge through a bit more but if it continues to be absolute ♥♥♥♥ then if you want to call it "hardcore" i guess i'll succumb to it. played enough hardcore games in my day anyways.
i thought the game looked cool, got it with the bundle so only paid like $2 for it along with 5 other games
what else is there that makes the game so terrible in your opinion? if something bothers you so badly, why not take it up with Kovi? he can certainly clear things up better than i can. if there's any questions on how to trudge through the game as a paladin, i can do my best to explain.
and i would bet i've beaten more difficult games, you guys are quite funny
I think it's hilarious that this game is bandied around as an unfriendly and hardcore rpg. It's JUST good old-school. Go to the basement of the jail..get the dog...talk to the guy north-east of the start town and get a paladin when you come back...then you're off and running...go kill some zombies at the place of execution...boost some stats. Is that so hardcore? I think not.
This game has a well developed plot all linked with your quests (rather than the common pointless grind quests of most modern games) - I'm in act 2 with a paladin and loving it.
Low metacritic score? saddos who gave up after 10 minutes.
*edit* Don't bother with the bats quest at all and STAY AWAY FROM THE COMMONER QUARTERS early in the game. Oh..i forgot...talk to the guys in the church and get money to gear up.
You, the player, literally sit there, staring at the screen and waiting for your character's stamina to regenerate. You can go take a quick bathroom break or go grab something to snack on, or whatever, but the number of times you'll find yourself having to do this is beyond ridiculous. So, really, you're forced to rely on stamina potions - and lots of them.
There's also a great need for health potions and mana potions, and those too you'll have to upkeep in your inventory by the dozens as you continually burn through them. (And if you have a henchman or two, fighting with you, you'll burn through the potions - particularly the stamina and health ones - even faster! Because they need to use them too, as often as your character does.) You'll end up dedicating a third or more of your ample inventory just for upkeeping potions.
Eventually, you can acquire magic items (rings, amulets, belts, etc.) that can speed up (by, say, 20%) the regeneration of your stamina. Other items will even allow you to ever so slowly regenerate health and mana. (Because, health and mana do not regenerate otherwise!) But those items are hard to find and prohibitively expensive, the first dozen levels or so of your character. And even when you do acquire them, you'll continue having to burn through potions by the scores as opponents get tougher and exploration gets deeper and more protracted.
Sorry, but the continual need for the ridiculous numbers of potions, ruins what would otherwise be a pretty good old-school computer RPG, for me.
LOL. Yes, this RPG is "old-school". And believe me: I *know* old-school computer RPG's, which I've been playing since the ol' Commodore Amiga days. So, I know what kind of hard-nosed design paradigm and grueling challenge and slogging gameplay I'm in for, with an RPG like this. But there's good old-school, and there's bad old-school - and this is *bad* old-school.
I completely disagree. And I've never once stood around waiting for my stamina to regen. If you do that you are either stupid or you made a particularly bad job of levelling up your character stats and buying the right equipment. Yes, it's true that you have to keep buying a ton of potions - and there REALLY needs to be a way to multi-buy. But so what? MANY of these games "back in the day" were potion guzzlers. It's just how they played.
You have a point when you talk about the way your companions scoff your potions though...since there is no way of altering how they level up you can't even give them a ton of stamina to stop them guzzling all your potions.
*edit* the problem is compounded by the fact that there are far too many "energy drain" type monsters. A few undead priests surrounded by ghosts and spirits and your stam can drop to empty every half a second. It's a problem - but not a game breaker.