State of Decay

State of Decay

View Stats:
Ploppy Sep 29, 2013 @ 5:13pm
Construction Material Income
My home base is the truck garage and I have set up outpost and managed to change my incomes for food, medicine etc but I can't seem to get materials to be a positive number, it's always -23 or -24.

I googled this a few times but couldn't quite get what I was looking for, I also tried buiilding outposts in different places including construction sites but I am not noticing any change for the better.

Is it bugged or are there only very specific spots to build materials outposts?

P.S. I have tried both dropping rucksacks in the buidling and leaving resources in the building without taking them once found.
< >
Showing 1-15 of 41 comments
Ploppy Sep 29, 2013 @ 5:26pm 
Just to add, I entered the game now roughly 1 real day later and it's got -2 under the materials icon. Anybody know for certain how this works or is it a bit buggy right now?
Last edited by Ploppy; Sep 29, 2013 @ 5:27pm
Pheace Sep 29, 2013 @ 5:32pm 
I think building stuff like buildings adds -materials for that day, so if you have a long day playing it really adds up till you decide to quit for that session and continue next time, at which point it'll return show you the normal daily cost again

No confirmation on this though
Prpich25 Sep 29, 2013 @ 5:45pm 
Outpost supplies only lower the daily useage by a factor of 3, they will never give a positive. Say you have a daily useage of -2 ammo, then you add an outpost the gives you +3 ammo. It will only equal itself out to be zero.

Ive heard on offical forums, that if you leave supplies in an outpost you get a bonus to that supply. I havent seen anything to that effect in my games. Its also said that supplies will run out from outposts, and there corsponding resource amount will be gone at that point. I havent seen that happen so far either.

I find what is posted as pinned topics, (by Mods or Devs?) on this topic, are contradictory to what i find in my own personal game plays.

Now this is what ive been able to confirm after four play throughs, personally confirm that is. Could it be bugged? Yes. It is highly likely, this is after all an early release game, and a ported one at that.

-Edit- Also would like to add each outpost costs 1 Material towards daily useage.
Last edited by Prpich25; Sep 29, 2013 @ 5:48pm
Ploppy Sep 29, 2013 @ 5:47pm 
Originally posted by Pheace:
I think building stuff like buildings adds -materials for that day, so if you have a long day playing it really adds up till you decide to quit for that session and continue next time, at which point it'll return show you the normal daily cost again

No confirmation on this though

Yeah, I was wondering if that might be it as you wouldn't normally build/destroy in one day so seeing a large -materials wouldn't be common. What was different for the other outposts was that it showed the +3 ammo etc as soon as the outpost was set up and the materials showed and extra -1 (-23 changed to -24). So maybe that means the income changes straight away and so does the build cost.
Ploppy Sep 29, 2013 @ 5:54pm 
Originally posted by prpich25:
Outpost supplies only lower the daily useage by a factor of 3, they will never give a positive. Say you have a daily useage of -2 ammo, then you add an outpost the gives you +3 ammo. It will only equal itself out to be zero.

Ive heard on offical forums, that if you leave supplies in an outpost you get a bonus to that supply. I havent seen anything to that effect in my games. Its also said that supplies will run out from outposts, and there corsponding resource amount will be gone at that point. I havent seen that happen so far either.

I find what is posted as pinned topics, (by Mods or Devs?) on this topic, are contradictory to what i find in my own personal game plays.

Now this is what ive been able to confirm after four play throughs, personally confirm that is. Could it be bugged? Yes. It is highly likely, this is after all an early release game, and a ported one at that.

Just posted after you did :D

I also find the information different between players and devs, a few have reported that their resources never run out if not collected from cupboards/boxes etc

In my last play I picked up an ammo bag that was on the floor in my gun shop outpost - not far from the turck warehouse. Just by carrying it I lost -3 from my ammo income even though the outpost was still there. I destroyed/dismantled the outpost, then dropped the ammo bag back on the floor (upstairs next to where the storage cabinet appears) then I rebuilt the outpost which returned my income to its original value.

Either that's a bug or you can boost income by dropping bags BEFORE you build the outpost.

As for bugs, very few for me seeing as it's been ported and they are fixing it as they go, a lot less bugs than many final release/patched games :D
Last edited by Ploppy; Sep 29, 2013 @ 5:55pm
Prpich25 Sep 29, 2013 @ 6:07pm 
Originally posted by Ploppy:

Just posted after you did :D

I also find the information different between players and devs, a few have reported that their resources never run out if not collected from cupboards/boxes etc

Yeah ive heard that one as well. Just like doing that same thing is supposed to give an output bonus. Ive tired to duplicate this and a few other "rumors" with no success. Im going in right now to check on the "Bag drop" and test it out. lol Alot times i think some are just trolling everywhere with false info.

Other then the Devs coming right out and saying, "This is what it should be, as we made it to be.", "But this is what is happening and why right now.", its really up to everyone to figure it out in their own game.
Prpich25 Sep 29, 2013 @ 6:19pm 
lolol Well this is really funny now. I jumped into my game and im getting plus 8 on materials....
iLLmEcHaNiCo Sep 29, 2013 @ 6:26pm 
here's part of an old thread undead sanya posted for the xbox crowd back in june. some of it no longer pertains to the game as it was posted prior to the big TU3 update and was actually corrected by the update, but it should help immensely. i just did a straight up copy and paste. hope it helps.

RESOURCES

Q: What types of resources can an outpost generate?

A: The plan was: Food, ammo, fuel, some medical supplies, construction materials. Whatever type of resource is in the building when you declare it to be an outpost is what it makes. More on that below. (Outposts without any resources in the building when you make your declaration will generate ammunition.)

Please note that as of this writing, fuel generation doesn’t work.

Q: How do we know how many resources an outpost gathers per day? Do they actually gather resources?

The resources aren’t gathered from the surrounding area; they’re generated. Here is the formula at this time. (If you are reading this Q&A in the future, please check the date.)

1 outpost = (3 * (type of resource) - 1 material) per day

So, if you have an ammo outpost, you will get three units of ammo and lose one unit of raw materials, each game day. (We are aware that the UI is not reporting either the gain or the loss accurately. We’re working on it as I type )

The resources have to be taken by your survivors to your home base (which is also where the materials are being consumed from, not your home base).

Q: What indicator (if any) is there that the outpost is no longer producing resources?

A: There isn’t one. Should you restock your home with raw materials, the outpost will start producing again.

Please note that there is currently a known issue where the outposts will continue to generate resources even if you are out of the raw materials.

Q: Does it matter if I set the outpost up on some random house with food, or a restaurant? E.g., searching from a high area fills in the map with various icons (warehouse, house, food, medicine, fuel). Is there a difference between putting an outpost on a house where I find food versus on a restaurant where I find food?

A: No. The important thing is just that there be one unit of the thing you’re trying to generate. See next:

Q: Does an Outpost built supply you with ammo if it's built on an area with no resources left? There's no difference between an Outpost built on an ammo supply store and one built on a building with no resources inside at all, right?

A: The materials used in generating resources are coming from your main base, not the outpost itself, so the number of resources at the newly-created outpost itself does not matter. But you’ve got to start with something in the outpost in the first place, unless you just want ammunition.

Q: If there are multiple caches in an outpost (say, medicine and food), are they both contributed, or is it only the map icon?

A: Only the icon.

Q: How is it determined which resource is gathered by an outpost? I have found places where two resources are in the same location, but it picks one instead of another.

A: It can only have one. The system looks in alphabetical order, and stops on the first one it sees: Ammo, food, fuel, materials, medicine. If it finds nothing, the system goes with ammo.

Q: If I find an outpost that has three material caches, and I make an outpost out of it, does having three unlooted caches count for the outpost daily supply? Or can I just leave one for the outpost to "count"?

A: You only need to leave one there to begin the resource generation cycle (assuming you don’t want the outpost to generate ammo). Leaving more won’t make a difference. And of course, once you’re rolling, you can take that one as well. Once the outpost resource type is established, that’s the type of resource it makes for the remainder of the game, no matter what else is left in the building.

Q: If you create an outpost,does any unclaimed loot in the building go into your inventory?

A: No. You still have to loot it. Please note that if you leave loot in the building (not to be confused with generated resources), other survivors may loot it. As Shaun reminded me, you and yours are not the only group of survivors in the valley...

Q: Why do resource rucksacks have to be dropped off at the main base? Could their materials be dropped off at the outpost stockpile for later transfer to the main base?

A: Funny story about that. We actually had it that way, originally. Unfortunately, it was possible to exploit the system as it was and effectively end the game. So... we changed it.

Q: Is there any screen or menu in the game that shows how many resources are being generated, where they're coming from, and how they're being consumed? Something like:

Daily food balance: -2
Income: +22 (+12 garden, +10 outposts)
Usage: -24 (-2 per survivor)

A: No, but I’ve passed this on as feedback in hopes of our being able to make improvements.

Q: What do the little green flags on the outpost icons mean?

A: Just that it’s an outpost

Q: Are you aware that outposts stop providing resource income as soon as there is a population change?

A: They don’t, not really. This is a display bug, not an actual resource bug. It should be (partially) fixed in TU3.
iLLmEcHaNiCo Sep 29, 2013 @ 6:28pm 
also note that the "garden" structure provides food resource right from your home. i'm constantly overstocked on food lol

also note that the more structures in house you have and the more outposts you have, the more construction material you will need per day.

basically i'm at the point in the game right now where construction resources are the only ones i gather on a regular bases.
Last edited by iLLmEcHaNiCo; Sep 29, 2013 @ 6:28pm
Ploppy Sep 29, 2013 @ 6:57pm 
Thanks iLLcAtTiVisSiMo that's really useful ;)

Would be nice if they had this info in game, like a menu that says income = xx survivors = xx and other modifiers which could also make more gameplay options like who eats x2 food per day or a person who is clumsy and causes an extra -1 in materiasl as they keep breaking things :)

Would like to point out that since I moved from the church to the truck warehouse my resources have been pretty well balanced even if mats are negative, though could be to do with Ed dying - didnt do doc quest cos of resource panic in church :/ and also 1 guy shooting another and that guy wanting me to shoot him.
Ploppy Sep 29, 2013 @ 6:58pm 
Originally posted by prpich25:
lolol Well this is really funny now. I jumped into my game and im getting plus 8 on materials....

It so hard to pin it down :D

I can't replicate the bag bonus today either so maybe it was a bug or just in my head =|
Last edited by Ploppy; Sep 29, 2013 @ 7:28pm
Prpich25 Sep 29, 2013 @ 7:16pm 
@illcat, lol Ive read that and seen it posted so many times on here, and even on the offical forums.

But..

Its really vague, and i dare say out of date. I havent checked the offical forums lately, but what the FAQ's have for information, and whats happening in game are different as of now. Which most likely is nothing more then glitches/bugs in the game. but they dont confirm nor deny such bugs, or its effect on this aspect of the game.

For example.

"Q: What types of resources can an outpost generate?

A: The plan was: Food, ammo, fuel, some medical supplies, construction materials. Whatever type of resource is in the building when you declare it to be an outpost is what it makes. More on that below. (Outposts without any resources in the building when you make your declaration will generate ammunition.)

Please note that as of this writing, fuel generation doesn’t work. "

What "Plan" they have for the game, and what is factually happening in the game are two different things. I have confirmed that is doesnt "Generate" supplies, but rather lowers the daily amount.

Ive tested it on ammo, and meds. Fuel as they said, does not "Generate". Food has been a bit diffcult for me to test out. I always seem to build a green house to do so. lol. Building materials as well, so busy with building myself and that making outposts for materials is a challenge in itself.

At the very least i hope this proves its bugged.

But, with ammo and meds, i never getting a postive amount. Ive only once had a positve income with and only food. Which was supported by the Greenhouse to achive such, as you mentioned in your other posted.

Rumors, like the bag drop to gain extra amounts, are not disproven as false. Not only in terms of, Developers intent for the game, but by Confirmed bug/gilitch. That is what i intend to try and do myself. Hopefully that is.

For me, this is fun, I love testing and approving/diseproving this stuff. Heck might even help the devs in some way.



Last edited by Prpich25; Sep 29, 2013 @ 7:31pm
Ploppy Sep 29, 2013 @ 7:20pm 
My new one is will it use 2 resources? I just searched a house and it has food and medicine. It does however have the food icon on the map as that was the first resource I discovered while searching so maybe it will use that one.
Prpich25 Sep 29, 2013 @ 7:25pm 
Originally posted by Ploppy:
It so hard to pin it down :D

I can't replictae the bag bonus today either so maybe it was a bug or just in my head =|

I quick exit and reeneter of that profile, turn the values back to its normal amount.Yeah i tired to dupe the bag drop. I had no luck with it. From....

Dropping bag of same supply into outpost,eaving the game coming back in. No go.

Deleting outpost, dropping bag before remaking outpost, remade outpost, exit game. No go.

Same thing only dropping bag after outpost built. Exit game. No go.

Building a completely new outpost, dropping bag before building outpost, exit game. No go.

Same again, only dropping bag after build. Exit game. No go.

before every exit i checked to see if there was any changes, no changes happened. If they did i could of confirmed a gilitch at the very least, but for now i place it as a rumor, most likely thought up due to not a constant watch over supplies.

-Edit-

Originally posted by Ploppy:
My new one is will it use 2 resources? I just searched a house and it has food and medicine. It does however have the food icon on the map as that was the first resource I discovered while searching so maybe it will use that one.

No it wont use two resources at once, i confirmed that one myself, due to, again, another rumor. It will only use what supply marker shows up on the map. That one is even on the Offical forums FAQ's.
Last edited by Prpich25; Sep 29, 2013 @ 7:28pm
Ploppy Sep 29, 2013 @ 7:59pm 
Originally posted by prpich25:
If they did i could of confirmed a gilitch at the very least, but for now i place it as a rumor, most likely thought up due to not a constant watch over supplies.

-Edit-

Originally posted by Ploppy:
My new one is will it use 2 resources? I just searched a house and it has food and medicine. It does however have the food icon on the map as that was the first resource I discovered while searching so maybe it will use that one.

No it wont use two resources at once, i confirmed that one myself, due to, again, another rumor. It will only use what supply marker shows up on the map. That one is even on the Offical forums FAQ's.

Cool, glad I made this thread, it's helped a lot. From now on if I want to gain resource income I'll just use potential outposts with only 1 type of resource AND with a resource icon on the map. This seems like the proper/intended way for it to work and is more reliable than the bug/glitch methods.

Will get more confirmation as patches come in and all the bugs are getting ironed out then we'll just be left with the facts :D

Thanks for the input everybody ;)
Last edited by Ploppy; Sep 29, 2013 @ 9:42pm
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Sep 29, 2013 @ 5:13pm
Posts: 41