Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is the reason why simply having the option would ruin the game's intended design:
Yes, many may not like the persistent world and feel like they have to play every day... but this is far from the truth. You don't need to and your survivors will still be there alive and kicking (unless you left them in danger (rescue mission/missing) or ignored depressed/suicidal mood events while logging off... they CANNOT die.
You cannot lose any characters at all while offline unless you have been ignoring warning signs such as: Anger/fighting within members, depression, suicidal tendencies.
Ignoring help requests/pleas:
Survivor missing and possible search location, help clearing infestation/kill zombie, need help returning from run/escort.
If the devlopers won't fix the myriad of problems, they need to enable Hardcore as an option; not as default. I really liked this game until I had to restart twice due to bugs killing characters off. The worst one is the inability to attack zombies who are killing you through a wall. Nor am I gonna to research and remember EVERY bug in the game as I try to avoid losing characters over it; much less worry when I will lose all my built up hours in a save because I discover a NEW bug.
This is clearly one of those games where your payment for the game is a donation to the developer to teach him how to code.
The developer going out of their way to prevent a manual file swap to get around "Hardcore" is the final straw for me on this one. If I can't find a workaround fast, I'll probably research the details of the studio in order to ensure I never buy from them (or their affiliates/derived new studio/etc..) again.