State of Decay

State of Decay

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Enigma_z9 Nov 1, 2013 @ 6:35am
Sirens on police cars
Did they ever put this in? I know 'T' is for the headlights and 'Q' is for the horn but I can't get the sirens to work on the keyboard. Does anyonw know how to get them to work?
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Showing 1-15 of 16 comments
Farradin Nov 1, 2013 @ 6:37am 
use the "space" key to turn on the siren
Enigma_z9 Nov 1, 2013 @ 6:38am 
Just tried that after you comment...still doesn't work. Thanks anyway. Did the space key always work for you or did you mod that? And just tested that again while driving it is my brake.
Last edited by Enigma_z9; Nov 1, 2013 @ 6:49am
Hellrazer001 Nov 1, 2013 @ 6:55am 
I had it set to P manualy, but after this update, my E key would not work, so I renamed the prototypeactionmap.xml to prototypeactionmap.bac, and everything worked fine until I went to use the Siren, so at this very minute I am trying to fix this, these are just script files a person working on the game should have sorted them out in 5 minutes, instead of all of us for weeks with the same problems cropping up.
Enigma_z9 Nov 1, 2013 @ 6:58am 
LOL...yeah unless they don't really know this is a problem. Havn't really seen a topic thread on this is a long time
Hellrazer001 Nov 1, 2013 @ 8:38am 
Well I stuffed around for an hour or so, trying to get the Siren to work again and failed.

As soon as the Keyboard Command is placed in the line

<action name="v_siren" onPress="1" onRelease="1" xboxpad="xi_a" />
eg:
<action name="v_siren" onPress="1" onRelease="1" keyboard="p" xboxpad="xi_a" />
" the above line used to work, Pressing P made Siren go, before latest patch "

the E key to open doors would stop working.
Enigma_z9 Nov 1, 2013 @ 9:17am 
I made it to the 'Y' key and it worked great...buti had to delete it because was interfering with something with the previous patch. And I have yet to mod anything again because I want to see if some other bugs will disappear too
Hellrazer001 Nov 1, 2013 @ 9:41am 
Originally posted by Enigma_z9:
I made it to the 'Y' key and it worked great...buti had to delete it because was interfering with something with the previous patch. And I have yet to mod anything again because I want to see if some other bugs will disappear too

Yes before this last patch I had it going on P and it worked great as well, but as soon as this patch came out it stopped and if I implimented it as in my last post it stopped the E key from working.

@Enigma - or any one else :)
If you get the E and the siren going without any probs, can you post your entire prototypeactionmap.xml "contents " here please.

I think I better get to bed its nearly 4am and my eyes are falling out :)
Enigma_z9 Nov 1, 2013 @ 10:02am 
yeah no problem..4am...yeah thats pretty late...or early i should say now....lol
Enigma_z9 Nov 1, 2013 @ 10:18am 
Originally posted by bgbg001:
Originally posted by Enigma_z9:
I
@Enigma - or any one else :)
If you get the E and the siren going without any probs, can you post your entire prototypeactionmap.xml "contents " here please.

I think I better get to bed its nearly 4am and my eyes are falling out :)

Hey bgbg...I extracted the new gamedata file and edited the protomap and made it to 'Y' key for the sirens again and it works fine. No problems any other keys or mouse clicks....I am going to keep playing for a bit and see if anything changes..
Last edited by Enigma_z9; Nov 1, 2013 @ 10:19am
Hellrazer001 Nov 1, 2013 @ 5:46pm 
I just extracted the prototypeactionmap.xml from the game, it had changed from the last one,
I had not realised.

Changing this line
<action name="v_siren" onPress="1" onRelease="1" xboxpad="xi_a" />

To this
<action name="v_siren" onPress="1" onRelease="1" keyboard="p" xboxpad="xi_a" />

The "P" can be changed to any unused key you would like to use.

Now everything works fine, Siren, "E" and all other commands.

I for the life of me can not fathom why in Multiple weeks the game developers can not add 11 Letters into the Script file to get the Siren to work [ keyboard="p" ], they just rewrote part of the script file for the latest patch and still did not put it in.
Last edited by Hellrazer001; Nov 1, 2013 @ 5:46pm
Enigma_z9 Nov 1, 2013 @ 6:01pm 
Yeah I was thinking the same thing after I talked you and re-edited it back to Y. I don't understand why they don't have this working. Unless they don't even know about it. Not many posts about it anymore.
Hellrazer001 Nov 1, 2013 @ 6:30pm 
Originally posted by Enigma_z9:
Yeah I was thinking the same thing after I talked you and re-edited it back to Y. I don't understand why they don't have this working. Unless they don't even know about it. Not many posts about it anymore.

Yeah maybe, the guy thats working on the PC side was bought in by the way they first mentioned him, so maybe he has not realised its there, but thats still a bit shoddie because they must have a list of what all the keys in the game do, and the commands to implement them.

They still have not even fixed the Headlights Flare being too bright, It just seems like 99% of the resources are being used elsewhere and the other 1% is just being used to keep us happy, there are so many basic script and command changes that should take a few confident programmers days to iron out.

I know there are lots of things they are probably working on and that, but there are just so many things that just need a tweak to work properly, and in a logical way that is what you would do fix the things that take 5 minutes first and then fix the things that takes 2 hours later " unless it was something that was gamebreaking, then you would fix that first ".

Enigma_z9 Nov 1, 2013 @ 6:41pm 
Yea but the problem is, I don't think they have a very large team. I think they only have like 2 main programmers working on the patches and I don't know what they have working on the Breakdown DLC. I don't know if you know but they did want the DLC out on Halloween but didn't want to push it out because there were still a lot of issues with the basic game. Thats why a lot of these smaller companies go with the Early Access....It lets the community find bugs that they don't have the resource to dedicate it too. It's a great way to do some serious game testing.
Hellrazer001 Nov 1, 2013 @ 6:50pm 
Originally posted by Enigma_z9:
Yea but the problem is, I don't think they have a very large team. I think they only have like 2 main programmers working on the patches and I don't know what they have working on the Breakdown DLC. I don't know if you know but they did want the DLC out on Halloween but didn't want to push it out because there were still a lot of issues with the basic game. Thats why a lot of these smaller companies go with the Early Access....It lets the community find bugs that they don't have the resource to dedicate it too. It's a great way to do some serious game testing.

Yeah I am not really compalining " even though it sounds like it :)", I do think its a great game " although crippled to fit on XBOX " I am positive there are only one or sometimes two guys working on the PC version, and that the main Focus has been on the DLC, and that is fine as they must consider the DLC as there main soon to be Income for the Company, I just cant figure out why there are so many tiny things that should have been fixed not implemented.
Enigma_z9 Nov 1, 2013 @ 6:59pm 
Yeah, I know you're not complaing, I feel the same way sometimes too. Like how is this now fixed yet it doesn't seem like a big problem. This being the perfect example with the siren. Maybe after our conversation a Dev will see it and realize that the sirens DONT WORK!!! LOL
jk
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Date Posted: Nov 1, 2013 @ 6:35am
Posts: 16