State of Decay

State of Decay

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Vlad Dec 13, 2013 @ 2:14pm
Breakdown: max level?
Initially, I thought that breakdown only had up to 10 levels. I just started level 11. Is there a limit or is this mode never-ending?
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Showing 1-13 of 13 comments
Simple Man Dec 13, 2013 @ 2:55pm 
99.

Difficulty caps at 12 (according to UL, so valid source).
Last edited by Simple Man; Dec 13, 2013 @ 2:56pm
SirCuddlesWorth Dec 13, 2013 @ 3:42pm 
Originally posted by Soul Patch:
99.
Difficulty caps at 12 (according to UL, so valid source).

Wait what??

So the max Player Level is 99? Oook... as in per Survivor you unlock?
But the Dificulty is Level: Max (12).

That makes no sence, in less they are just thinking we will (Replay It 99) times on every Character. Or just gives us a ♥♥♥♥ load of XP every Difeculty increase?

I have only got to Dificulty Level 2 so far so i will just have to wait and see i thought only our skills leveld up. I just wanted to see if i was reading what you posted correctly lol.
Last edited by SirCuddlesWorth; Dec 13, 2013 @ 3:45pm
SwissArmyKnife Dec 13, 2013 @ 4:18pm 
Breakdown is coded up to level 99.

The difficulty caps itself at level 12.

Characters' individual skills cap at 7 (Cardio, Shooting, etc)

They did leave the Breakdown levels file open for editing though so you can manually add additional difficulty beyond level 12 if you want.

Level 10's difficulty btw is:
100% Fast Zombies
7% Dormant (laying on the ground)
20% Army zombies
5% Screamers
5% Bloaters
8% Juggernaut/Big'Un
8% Feral
24 Hordes Max
24 Infestations Max
SirCuddlesWorth Dec 13, 2013 @ 7:44pm 
Originally posted by SwissArmyKnife:
Breakdown is coded up to level 99.

The difficulty caps itself at level 12.

Characters' individual skills cap at 7 (Cardio, Shooting, etc)

They did leave the Breakdown levels file open for editing though so you can manually add additional difficulty beyond level 12 if you want.

Level 10's difficulty btw is:
100% Fast Zombies
7% Dormant (laying on the ground)
20% Army zombies
5% Screamers
5% Bloaters
8% Juggernaut/Big'Un
8% Feral
24 Hordes Max
24 Infestations Max

Oh ok, i was just wondering.
Mytheos Dec 13, 2013 @ 8:39pm 
99 is max level, difficulty scales to 12, and then after 12 continues, but at a MUCH slower pace.

UndeadNicole commented on it at the UL forums
Last edited by Mytheos; Dec 13, 2013 @ 8:41pm
El Carlos Jan 11, 2014 @ 5:52pm 
Originally posted by SwissArmyKnife:
Breakdown is coded up to level 99.

The difficulty caps itself at level 12.

Characters' individual skills cap at 7 (Cardio, Shooting, etc)

They did leave the Breakdown levels file open for editing though so you can manually add additional difficulty beyond level 12 if you want.

Level 10's difficulty btw is:
100% Fast Zombies
7% Dormant (laying on the ground)
20% Army zombies
5% Screamers
5% Bloaters
8% Juggernaut/Big'Un
8% Feral
24 Hordes Max
24 Infestations Max

So there are 153% of zombies? ;-)

Now seriously... Do you have this numbers for level 1? Just for comparision
Benzin Jan 11, 2014 @ 6:05pm 
Originally posted by SwissArmyKnife:
Breakdown is coded up to level 99.

The difficulty caps itself at level 12.

Characters' individual skills cap at 7 (Cardio, Shooting, etc)

They did leave the Breakdown levels file open for editing though so you can manually add additional difficulty beyond level 12 if you want.

Level 10's difficulty btw is:
100% Fast Zombies
7% Dormant (laying on the ground)
20% Army zombies
5% Screamers
5% Bloaters
8% Juggernaut/Big'Un
8% Feral
24 Hordes Max
24 Infestations Max
Interesting! do you have the stats for lower levels? maybe there is a page with a table on these stats?
thanks
kingbobbito Jan 11, 2014 @ 6:38pm 
Originally posted by El Carlos:
So there are 153% of zombies? ;-)

You really scared me there, facepalmed before I read the second line and almost cried. Sadly there are people that would think just that, or ones that wouldn't be able to add up to 153 correctly :(
GubbyTheChubby Jan 11, 2014 @ 6:54pm 
i beated the Breakdown a long time ago now...seriously all you need to have is fire crackers and clocks to survive the whole game in every level...u really dont need to kill that much (only if you spotted a new hero or doing dumb missions) at last the evasive roll rescues your life thousand of times after eating a snack to do infinite rolls or running....breakdown was fun but at the same, it was very poor. Even with the bugs in the mode its very easy to go from 0 to 12 without losing much of survivors (mostly using random survivors with bad stats if i want to to a mission)
Simple Man Jan 11, 2014 @ 8:15pm 
Then add the mod to make it increasingly difficult up to level 30, and stop saying how easy your min/max strats beat it, cuz no1 really gives a ♥♥♥♥ mate. No really.
El Carlos Jan 13, 2014 @ 2:50pm 
Firecracker or clocks? Why? Nothing is better than army shotgun with 13 shells, snack and maybe landmines if Big Boy comes too. :)
SwissArmyKnife Jan 13, 2014 @ 3:01pm 
Originally posted by El Carlos:
Firecracker or clocks? Why? Nothing is better than army shotgun with 13 shells, snack and maybe landmines if Big Boy comes too. :)

Pfft landmines...REAL MEN SHOVE THE BIG BOYS TO DEATH...

lmao...no I kid. Don't risk a survivor trying to do that... >.>
I'm Ghosya Aug 18, 2014 @ 3:33pm 
And how i can go fust on level 12?
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Date Posted: Dec 13, 2013 @ 2:14pm
Posts: 13