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Mcready Farm is out of the way "lots of driving to everything " and smaller, it is also harder to defend from Hoardes.
Snyders has one Built in Sleeping Area.
If you play Breakdown " which has more Survivors " you can easily fit 60 People in Snyders.
On the down-side, Snyder's is bugged - your survivors will run off willy-nilly to outposts and camp there. This is a rather major point against it in higher levels. Hopefully UL will fix it - fingers crossed.
The automotive shop and lots of parking secure the deal fro me. If you prefer a munitions shop it might be less desirable.
McReady's is hard to reccomend. Its decent side but remote. Which makes it both hard to defend with outposts, and a long trip to deliver any supplies. If moving there I'd seriously reccomend overflowing your supplies in an easier to gather area first. Automotive workshop is a must for there because you'll need the vehicles.
but i recommand mc readys
because its way more fun, countryside feeling, convenient central position, you can go to spencers mill on foot, even to marshall
snyder is the "best base", but mc ready s has charm
For the OP:
Given the threat from hordes later in the game, I think that if you're playing on higher levels, Dante's observation is probably the biggest consideration against McReady's and for Snyder's. With Snyder's, 4 or so judiciously placed outposts will eliminate 90% of the horde attacks. You can't really do this with McReady's - there are very few places to establish outposts which will eliminate hordes.
I find the fairgrounds a pain to navigate and far too open, with hordes easily scaling the walls and causing melee battles in the grounds. Not a huge threat, but something you see far less often at Snyder's. Oh, you can plop a few outposts to cut down on this - but a lot of trouble for little reward.
The military stashes (proximity to them being Fairground's only real redeeming feature) around the Fairgrounds can be picked clean without too much trouble, so I don't think it's worth the effort of moving just to be closer to a few military stashes. Moving there is really only appealing to me if I've completely emptied Marshall and the surrounding area. By that point, it's well past time for the final fight (vanilla) or hit the RV button (breakdown).
Post your outposts like this and you're practically untouchable by Hordes.
Excessive paranoia of hordes? Why do I get the feeling popcorn goes flying as you leap up cheering this scene?
http://youtu.be/aCbfMkh940Q
Yup. That's one way to cut down on horde attacks on your base....
There is no kill like overkill.